70% of games that require internet get destroyed
70% of games that require internet get destroyed
70% of games that require internet get destroyed
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It's astonishing to me how even right here on Lemmy so many people still misunderstand what this is about with comments saying that piracy fixes it or that downloading the game installer solves the issue. The games where those things are options aren't what this effort is about, this is about games like Darkspore, Defiance, Tabula Rasa, and our prototypical example The Crew, where there is no one who can play them no matter where, how, or when, they acquired the game, it is impossible to play for anyone, the whole piece of art has been destroyed.
Honestly if we can't even communicate what the movement is about to those who aught to be our base it really does not bode well for gaining any kind of wider traction.
I think the issue is that, as with reddit, a lot of people are only reading the headline and commenting.
Also many young people are so used to games requiring online connection and being shut down, that they can't imagine a better way.
That does seem to be an influence, though oddly there are some modern wildly popular games, Minecraft being a prime example, that still allow you to self host your own server, so it shouldn't really be as foreign of a concept as it appears to be to some younger folk.
I'm not young and I disagree with this petition. I don't think developers are doing anything wrong or immoral, and they should be free to make the design decisions they think are best. If the consumers end up not liking their decisions, then they won't buy the companies product. I think creating a law or regulation around this is too far.
Sure, but when the link is to a video, I don't blame them.
Here's a link to the Stop Killing Games campaign, of which the video is about.
In a way, piracy can fix that problem too, since pirate servers existing for ongoing games means they'll never actually die, unless the server source code gets taken down and nobody archives a copy. I mean, WoW Classic only happened because a private server running vanilla got too big, despite Blizzard bullshit of "You think you want it, but you don't" and "We don't have the code to roll back".
Star Wars Galaxies, Phantasy Star Online, City of Heroes, Warhammer Age of Reckoning all still exist and can be played, despite being "dead", thanks to private/pirate servers.
Marvel Heroes Omega is one I recently discovered has private servers now. I really miss that one. The whole campaign is playable, but the server will be wiped once 1.0 of the emu comes out, possibly early next year.
That only works if the server code gets leaked or someone reverse engineers it. Both of those options shouldn't be relied on, especially for more complex or less popular games.
In a way, piracy can fix that problem too, since pirate servers existing for ongoing games means they’ll never actually die
That happened to Ragnarok Online. Iirc the early server code got leaked by hackers (it seems it's still being developed on GitHub lol), so all throughout the game's 20+ years lifetime it has had a flourishing private server scene with hundreds of servers still online, so I don't think it will die in our lifetimes.