Tell me the truth ...
Tell me the truth ...


Tell me the truth ...
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undefined
typedef struct { bool a: 1; bool b: 1; bool c: 1; bool d: 1; bool e: 1; bool f: 1; bool g: 1; bool h: 1; } __attribute__((__packed__)) not_if_you_have_enough_booleans_t;
You beat me to it!
Or just std::bitset<8>
for C++.
Bit fields are neat though, it can store weird stuff like a 3 bit integer, packed next to booleans
That's only for C++, as far as I can tell that struct is valid C
This was gonna be my response to OP so I'll offer an alternative approach instead:
undefined
typedef enum flags_e : unsigned char { F_1 = (1 << 0), F_2 = (1 << 1), F_3 = (1 << 2), F_4 = (1 << 3), F_5 = (1 << 4), F_6 = (1 << 5), F_7 = (1 << 6), F_8 = (1 << 7), } Flags; int main(void) { Flags f = F_1 | F_3 | F_5; if (f & F_1 && f & F_3) { // do F_1 and F_3 stuff } }
Why not if (f & (F_1 | F_3)) {
? I use this all the time in embedded code.
edit: never mind; you’re checking for both flags. I’d probably use (f & (F_1 | F_3)) == (F_1 | F_3)
but that’s not much different than what you wrote.