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The Adventure-Point Crawl Campaign: From the Sorcerer's Skull

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The Adventure-Point Crawl Campaign

My kid has been rewatching Avatar: The Last Airbender, which means I have been rewatching it, and that gave me an roleplaying game related idea, not so much in regard to its content, but its structure. The creation of the fantasy epic, such a staple of fantasy media, has always been hard in games be

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  • I've been building something similar recently, which is a "land ship" campaign where the one thing I ask the players to all do with their characters is to be commited to starting a revolution.

    I intend to have my pointcrawl map, which in a naval game is extra easy via ports and docks, which help immersion, although my game is on land so I'm going to make it a little more vague to mark off stopping points.

    I'm also smashing my campaign node map and villain clocks into one by building a Night's Black Agents style Conspyramid, where every node has a clock, with the high-up options being more game changing but slower, so the players have a tangible feel for how their action impacts the world.

    What I'm currently trying to do is make this an in-game guide. This is where a port map is a fun solution, or if this is on land and in a particularly small area like a valley, a stables map could suffice. It's a little harder to convey my conspyramid of clocks to the party organically. If someone plays a warlock I can probably deliver it via their patron, otherwise it may need to come via a spy network who can actually track these clocks and nodes in world, I'm sure I'll figure something out there.