Choosing Defold for Steam games production
Choosing Defold for Steam games production
The story of Luden.io https://defold.com/2023/09/07/Defold-x-Luden-io/ #GameDev
Choosing Defold for Steam games production
The story of Luden.io https://defold.com/2023/09/07/Defold-x-Luden-io/ #GameDev
Defold has seemed interesting for a while now but it feels like it still lags behind Godot in terms of 3D games. Although Defold charges 200 dollars (a month) for source code access to the console targets. Seems real anti-open.
Iirc access to the console SDK usually has costs associated, so I’m assuming that fee to Defold covers those costs. With the current tooling there doesn’t seem to be much way around it
No, I don't believe donations to defold cover any console access fees: https://defold.com/manuals/sony-playstation/ https://defold.com/manuals/nintendo-switch/ in both supported cases you have to get developer access to get access to proprietary sdk access. Plugins for game engines are typically offered, for free. The thing that costs money is a dev kit.
They try to justify why they charge for it here:
So they want money because they are apparently the only developers that can make plugins for defold to support consoles. Which isn't exactly true. You can get approved by the consoles as a developer, grab the console SDK, and implement it in anything. Including your own engine.
I agree. But it has a strong following. If you prefer coding in lua, it's not a bad option.