Deus Ex Randomizer v3.4 We Welcome All
Deus Ex Randomizer v3.4 We Welcome All

github.com
Release v3.4 We Welcome All ยท Die4Ever/deus-ex-randomizer

Download DXRandoInstaller.exe
in the Assets section under the changelog or download from Mods4Ever.com. It is safe to update in the middle of a playthrough.
Use vanilla/GOTY (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically. We also support Revision, GMDX, HX, and Vanilla? Madder.
Trailers
See the full README here. Also check out our Discord and Mods4Ever.com
Major Changes
- Regular Randomizer game modes
- Normal Randomizer no longer includes randomized goal locations or start locations. Also disables randomized auto turrets, and reduces some randomization rates.
- Full Randomizer includes everything Normal used to.
- Balance changes are now controlled by options in the Rando menu, disabled by default in Zero Rando modes (see the Wiki page)
- Zero Rando should now be almost identical gameplay to vanilla, with bug fixes and optional QoL features. Great for first-time Deus Ex players and purist veterans alike.
- If you want the balance changes or more QoL features, play Zero Rando Plus, or check the Rando โ Gameplay menu.
- New menu to change current game settings (but some won't take effect until you go to a new map)
- Multiple, rotating quicksave slots
- Fixed Attacking orders for many enemies that break stealth/camo
- Example: Mission 8 Hell's Kitchen UNATCO Troops that spawn when a Riot Cop is killed run to the location of the killed cop, instead of directly targeting the player.
- A different sound is played when taking 0 fall damage
- Slowed down WaltonWare difficulty increases
- Fixed riot prod accuracy
- Some loadouts now have banned skills, such as By the Book banning computers, lockpicking, and electronics.
- New loadouts
- Random Starting Aug (instead of Speed Enhancement)
- Reduced Aug Set
- Straight Edge
- No Overused Weapons renamed to Hipster JC, now also starts with EMP Shield, and bans a few augs and laser mods as well
- Tweaks to The Merchant items and pricing, now selling more relevant items with more appropriate prices
These randomizer mods are becoming increasingly common. I need to know if they are totally random, or are intelligently designed enough that getting soft locked due to getting a different item instead of a crucial key item needed to progress doesn't happen? Like it would suck to install a randomizer for Dark Souls 1, and then not be able to leave the Asylum because nothing randomized getting the key needed to open the door past the Asylum Demon (or Oscar not giving you the flasks to heal).
Most randomizers have enough logic to ensure the game is always beatable and somewhat fair. Ideally every seed with the same settings would be similar difficulty. We've seen thousands of playthroughs of Deus Ex Randomizer, anything unbeatable would be considered a bug.
Some people do challenge runs too, like no hacking, non-lethal playthroughs, or no weapons aside from the stun prod. It's still always beatable, even on high difficulty.