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Deus Ex Randomizer v3.5 This One's Got Legs

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Release v3.5 This One's Got Legs · Die4Ever/deus-ex-randomizer

Download from Mods4Ever.com.

Use vanilla/GOTY (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically. We also support Revision, GMDX, HX, and Vanilla? Madder.

If you're experiencing objects warping and drawing on top of each other incorrectly when using the D3D10 renderer, you need to install the 2010 x86 Visual C++ Redistributable package, which you can get from Microsoft here. Alternatively, you can use the D3D9 or OpenGL renderer (and check the Rando ➜ Visuals menu for Brightness Boost).

Trailers

See the full README here. Also check out our Discord and Mods4Ever.com

NOTICES:

If you want to start with Speed Enhancement augmentation (improves running speed and jumping abilities) like previous versions, then select the loadout called "Speed Enhancement". Otherwise you will start with a new augmentation called "Running Enhancement" which only improves your running speed, with a chance to find "Speed Enhancement" in an aug can.

Also we want to do more speedrun races and content. If you can beat the game in less than 3 hours, or if you can do more than 4 loops of WaltonWare in 1 hour (use the new timer for this), then we need you! Come join our Discord or contact us anywhere else. Check out our new speedrun guide!

There is a savegame compatibility issue if you're in the middle of M06, M08, or M10, the safest time to update to v3.5 is when Jock is ready to take you to the next area.

Biggest Changes:

There are too many changes for this Lemmy, post, so check the Github release for the full list of changes: https://github.com/Die4Ever/deus-ex-randomizer/releases/tag/v3.5.0

  • Many new goals rando locations, including Gordon Quick's location.
  • New 'The Three Leg Augs' loadout with new augs.
  • New 'My Vision Is Augmented' loadout with new augs.
  • New 'Speedrun Training' game mode.
  • New 'Strong Augs' game mode.
  • New speedrun timer option for WaltonWare, for use on speedrun.com/dxrando
4 comments
  • I guess I can post the full changes as comments...

    Goals Rando:

    • Options for always-on Goal Location Hints (like Speedrun Training Mode) or Goal Location Spoilers
    • In-world markers for non-spoiler "Goal Locations" button, similar to "Show Spoilers", "Show Datacubes", and "Show Nanokeys"
    • Fixed player rotation for random start locations not being applied
    • M02 NYC
      • M02 Battery Park start locations rework
      • M02 Battery Park Ambrosia gives more skill points to make it more worth searching for
      • M02 warehouse goals rando, more locations and more mutual exclusions
    • M03 NYC
      • M03 Battery Park removed vent start
    • M05 Jail
      • Moved M05 UNATCO Bathroom goal location to face a urinal
    • M06 Hong Kong
      • Opening DTS sword case instantly plays infolink and gives skill points, so it's more obvious you don't need to wait
      • New Gordon Quick locations
        • The DTS and Gordon won't be on the same map.
        • If one is in market, the other is in Tonnochi. (However, canals+Tonnochi is also possible, or Tonnochi+Lucky Money)
      • Versalife radiation controls computer can no longer spawn in the overlook office
    • M08 Return to NYC
      • Slightly moved Free Clinic goal location for better visibility
      • The flaming barrel near Dowd will no longer be moved, it's good for visibility
    • M09 Ship Below Decks
      • Don't allow too many goals in engine room or pumps room
      • Require at least 1 goal near helipad
      • Multiple smaller BlockMonsters for Superfreighter weld points
      • Ship weld point moved Bilge Pumps Balcony so you can't destroy 2 weld points with 1 explosive
      • Ship weld points now slightly brighter
    • M12/M14 Vandenberg
      • Vandenberg Cmd keypads change color when activated, so you don't accidentally double press them
      • Vending machine for unlucky Vandenberg Command goals rando
      • Added two new locations for Walton Simons in the Vandenberg Sub Base, to make meeting him in Area 51 more common
      • Silo: no more than 1 goal in each sector
        • courtyard inside the fence
        • Launch Command room
        • Silo tube
        • around the launchpad outside of the fence
    • M15 Area 51
      • Added new Sniper Tower starting location to Area 51, fixed double chance of vanilla start location
      • 15_AREA51_PAGE more goals rando spots
        • Look inside the rooms with the switches for closing the UCs
        • Aquinas Substation Computer cannot be in the top floor UC control room

    Augmentations:

    • New leg augs:
      • Running Enhancement
      • Jump Enhancement, is automatic
      • (The old leg augs still exist separately: Speed Enhancement, Run Silent, and Ninja Aug)
      • If you want to start with Speed Enhancement, you need to choose the Speed Enhancement loadout in the New Game screen
    • Leg aug strengths are randomized in the new "Strong Augs" mode
    • New eye augs (only cost a small amount of energy):
      • Short-Range Vision Enhancement
      • InfraVision
      • Motion Sensor
    • Run Silent is now always 0% noise, the strength adjusts your speed
      • Level 1 is a default of 50% movement speed (crouch is 30%)
      • Level 4 is a default of 100% movement speed (speed is unaffected when turning on and off)
      • Can be boosted to level 5 for a default of 120% speed compared to regular running
      • I think this is much more intuitive than the vanilla Run Silent
    • EMP Shield now protects from Shocked damage, and has better auto behavior, and max level is always 100% resistance
    • Aug description for Spy Drone actually provides useful info
    • Improved names shown with Targeting aug

    Loadouts:

    • Most loadouts now start with Running Enhancement instead of Speed Enhancement
      • Speed Enhancement, Jump Enhancement, and Run Silent can also be found in aug cans
      • Added new Speed Enhancement loadout, which is the same as the old "All Items Allowed" loadout (recommended for speedrunners)
    • The Three Leg Augs loadout
      • Speed Enhancement is banned
      • Running Enhancement, Jump Enhancement, and Run Silent are allowed
      • You start with one of the 3 leg augs at random (except the old Speed Enhancement)
      • Enables aug slot rando by default
    • My Vision Is Augmented loadout
      • Allows Vision Enhancement, Short-Range Vision Enhancement, InfraVision, and Motion Sensor
      • You start with one of the 3 eye augs at random (except the old Vision Enhancement)
      • Enables aug slot rando by default
    • SWTP now starts with InfraVision augmentation, and allows Jump Enhancement augmentation to be found
    • Items spawned for loadouts appear in small crates.
      • Reduced loadouts item spawn rates due to crates being more visible
    • Starting augs given again on New Game+
    • Don't take away loadout starting item or rubber baton on NG+
    • Ban weapon mods in Grenades Only loadout (they're useless)

    New Game Modes:

    Major Changes:

    • WaltonWare speedrun splits overlay for use on the speedrun leaderboard
      • In the Advanced settings or In-Game Flags set "Splits Overlay" (near the top) to "Show"
    • Now tracking the time of all previous loops in NG+ (in total, not separately)
    • In-Game help buttons for game modes, loadouts, difficulties, autosave settings, and more!
    • Option to use metric units!
    • In-flight projectiles get deleted pretravel, to help prevent softlocking with inevitable damage traveling back to a map
    • Area 51 Entrance fixed keys/datacube rules, and added another placeholder item spot
    • New placeholder item locations in Area 51 Page
    • New datacube rules for Area 51 Page 15_Datacube11, which has the code to the Aquinas Substation and Router Control Room.
    • Important datacubes in Area 51 Final (The map where Helios is) can no longer be in the locked container where there is normal an aug upgrade can
    • Allowed keybinding to multiple actions and ask before overwriting hotkey (in the "Keyboard/Mouse" menu)
    • Enemies with gas grenades or pepper spray now always have visors
      • Otherwise visor chance has been reduced from 33.3% to 30% to offset that
    • Gas grenade clouds now last 22 to 27 seconds, instead of 30 to 40
    • Enemies will now sometimes get sidearms (pistols and crossbows) in addition to their normal weapons.
    • Crossbows now have a 50% chance of using non-tranq darts
    • Buffed plain darts from 15 damage to 17
    • Minimum damage of 2 for tranq darts and other projectiles
    • Slightly more pistol ammo
    • Added electrical panel near electricity box in Catacombs Tunnels when repair bots are randomized
    • Improved shuffle algorithms
    • WaltonWare and NG+ crates
    • Fixed weapon Max Range with range mods not carrying over across levels
    • Dockyard rooftop vent now always breakable with a minimum damage of 1
    • Unhackable keypads becoming hackable now have generally lower strength
    • Falling platforms in M03 Airfield Helibase are now only disabled in modes that need backtracking (bingo modes and entrance rando)
    • DuClare basement key will now only be on the second floor
    • Compass direction gets mirrored when appropriate so verbal directions match the on-screen compass
    • Show next loop starting map in the Bingo Info window
      • Also in the speedrun splits if you edit DXRSplits.ini and use %nextmap
    • Allied Pawns in Standing or Dancing state will now move out of the way if you bump into them while holding a weapon
    • Pawns who fail to pathfind for Patrolling state will now switch to Wandering state instead of Standing
    • Installer now creates shortcuts on desktop and in start menu (can be disabled in Advanced)
    • Added delete autosaves button (won't detect old autosaves from before this version, delete those manually)
    • New option to either pick the last used JC skin or randomly select one every time you load the new game menu (or continue to default JC every time).