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The first two of their ilk. I'm not sure what to make about them, but they are pretty good at being annoying and have some decent abilities (especially in combat). They also do a lot more damage than

The other three classes which is really nice for an all-rounder class. As mentioned above, it's hard enough finding your own niche with this build so why bother making one? The only thing that makes me think you might be missing something here is how many times each ability costs mana when compared against every single spell on the board. You can't just spend 10% of total energy spent casting spells or 1/2 per second attacking enemies without having problems getting yourself killed by enemy attacks! Also, as long time players know who everyone is fighting over there will always be someone playing defensively from behind because if anyone gets hit while blocking.

39 comments
39 comments