The evolution of Bethesda's Fallout
The evolution of Bethesda's Fallout
The evolution of Bethesda's Fallout
I will die on the hill that says Fallout New Vegas is the best goddamn Fallout game to exist and to ever exist
Fallout 3: Find and disappoint your father.
Fallout 4: Find and disappoint your son.
Fallout 76: Find and disappoint your audience.
Edit: I forgot about New Vegas.
Fallout New Vegas: Find your attempted killer and be disappointed knowing Obsidian won't make another one because Emil and Todd are salty.
Or... Find your attempted killer and disappoint the NCR, Mr. House, Caesar, or all of them.
Edit 2: Throwback time!!!
Fallout 1: Find your water chip and disappoint your overseer.
Fallout 2: Find the G.E.C.K. and disappoint your village.
I played 76 a few years after it came out and I thought it was super fun. Idk if it was way worse when it came out or if my standards are just shit but me and my wife loved it
They went back on a lot of decisions after the release.
It was way worse for a year or so
Honestly, I tried it with mates well after release, and it was really grindy and boring. The few quests we did had too much padding and lifeless NPCs, even if the environments were neat. And we were all big BGS fans since Oblivion, yet not overly nostalgic over the old games or anything.
I will say coop always makes games more fun, and AAA tends to skip this.
But there's also a lot of really awesome 2P coop these days.
I love the game too, but I'm not going to deny many were disappointed.
New Vegas:
Find that motherfucker that failed to permanently put you in a grave.
... You can kill him, eat him, fuck him, scare him into slavery, replace him at his job... potentially all of those in the same play through, I think?
I am probably missing some.
Close enough.
At least Fallout season 2 will be in New Vegas instead of the east coast
1 - The first season was already in the south west US, as with... every Fallout game not made by Bethesda.
2 - They are almost certainly going to retcon large elements of New Vegas' plot and world elements out of existence or into nonsense, as the first season already did with a whole bunch of shit.
They couldn't even put Shady Sands on the right spot on a map.
They already broke Mr. House's character and backstory by including him in that rountable corpo discussion.
His... and New Vegas' backstory in the game are based on House more or less hating all other corpo leaders, determing via statistical modelling that nuclear was was inevitable... and then doing everything he could to build a goddamned ICBM defense shield for Vegas.
He had to act solo precisely because he was kept out of the inner circle of corpos and gov high ups who were much more in the knoe, by the older canon.
But more fundamentally... House has spent almost 200 years looking for the platinum chip, because he was just a few days late in having it delivered, pre-apocalypse.
Why and or how could that possibly happen if he was in the meeting that decided to end the world?
New Vegas as a storyline is literally irreconcilable with the TV show already, its like shitty fan fiction.
The Fallout 4 intro and main story still irks me.
It wa really hard having fun ripping through the wasteland as the ugliest self-indulgent chaotic-evil idiot savant I could be, while knowing the backstory is from perfect picket fences and I could lecture Dominic Torreto on family.
"You need to find your son!"
"Uuuugh, do I have to? You can have him."
I was so uninvested.
I won't even play the game without modding it, and first in line is always Start Me Up. You can write your own story about who you are and it converts all the Sean quests into "find this dead guy's kid." So much better.
Oh, that's cool. That rnlght be worth a reinstall once I finish my current games... IF I can make it out of Nexus with under 15 mins browsing mods and not picking up any that CTD and take an hour to isolate and remove lol
I just pretended none of the boring shit happened and pawned off my wedding rings to get more jet
Controversial opinion. Out of the three, I deem Fallout 76 the best. xD
It's all the wackiness of Fallout made into a game and I love it, and it's goddamn beautiful.
Fallout 3...I finished it but it was more out of obligation to myself. Fallout 4 is lukewarm, like, all parts of it are okay...ish...but the amount of lost potential hurts. And fuck dialog circles. And shallowing R in RPG.
And I guess due to that, there wasn't much to overcome for F76. It has fuller building system than F4. While it lacks depth in quests, it does lore building quite well, and is goddamn beautiful.
And no, I don't really interact with the online part too much except collecting and selling furniture schematics to newbies at a discount.
My issue with 76 is that due to the nature of it having to be on a multiplayer server at all times, there was no permancence to anything.
For example, when I would base build in FO4, I could spend some time clearing out the surrounding area of hostiles and be confident that it would stay clear for a least a good while. It's how you survive. If I complete a quest, I get the reward and move forward in my plotline.
The first time I tried 76, I popped my base down without realizing I was accidentally within trigger range of one of the random quests that exist (Robots taking over a greenhouse or some shit), and literally every time I loaded up into the game, the exact same quest would trigger, because it has to. That's how 76 works.
So I moved my base, except this time I cleared out a small group or raiders that had set up camp just a little ways down the road, and wouldn't you know it...they respawn every...single...time I load the game.
That's just how 76 is designed to work. Other than the main plot quests that are "instanced", meaning that you complete them and it goes away, literally everything else, from fetch quests, to raider camps, to robots and monsters, to clearing out buildings all respawn and there's nothing you can do to have some sense of permanence in your little settlement.
That's not Fallout, that's just a shooter.
Ayy, that's valid ^^
However, Fallout 4 also worked like that, unless you dislike it for that too. Clean the quarry near Sanctuary, boom, they move back in. Clear bandits on the entrance to Boston, boom, they move back in. I found that irksome and never did the quary quest due to that xD
Fallout 3 and New Vegas were more permament...or I remember wrongly. ^^'
But personally after I learned that I adapted and I don't find this that irksome, if anything, I find it adding some weird quality to the game. Like yeah, you cleared the bandits but even lorewise everywhere are notes suggesting that bandits also clear bandits all the time. Bots you mentioned have literally auto message cause Responders couldn't get them to work properly. But again, I do feel ya ^^'
Overall I would absolutely love if Beth made a Fallout with the views and building depth of F76, with building scope of F4 and story depth of F:NV.
So many problems with that game though.
The first was the camera and its quests. You had dailies and weeklies for like 6 weeks before you could even find the camera in game. Once they added it the camera was nearly impossible to find.
Great for what it is but what it is isn’t great.
Well, that's early part of it, no? When they released it, I steered clear - bought it relatively recently, what, maybe year ago? Everybody knew it was dogshit early ^^' Hell, let's not remind ourselves about their launch xD
Right now they rework a lot of it and goddamn I love the reworks. Fun seeing them iterate through feedback. I mean, one would think that Bethesda isn't one to learn yet here we see it in real time xD
They needed to write 71 plots in between, what do you expect?