The five pillars of emergent gameplay
The five pillars of emergent gameplay

www.gamesindustry.biz
The five pillars of emergent gameplay

From GamesIndustry.biz
The five pillars of emergent gameplay
The five pillars of emergent gameplay
From GamesIndustry.biz
Ehh, I checked out after the "let players invade the single player experience"
I despise that gameplay where someone with the current overpowered meta build can just appear and ruin my play session. Doubly so if it's causes some loss of progress.
For me it was "monopolize players' time" That's some draconian nonsense I don't want
Basically why I hate how player notes and death ghosts are tied to player invasions in SoulsBorne games