I don't care if a game is hard. I care about if it's frustrating. And the most frustrating thing to me about the game is, that virtually everything deals double damage. This, to me, feels cheap. I don't dislike hard games. I got 112% + P5 in Hollow Knight, I got a 100% in Nine Sols... I really enjoyed the fight against
::: spoiler Tap for spoiler
Widow
:::
even though I died countless of times. So yeah, difficulty itself isn't the problem here.
I think it would be fine, if you could somehow avoid the second hit. With a timed dash or counter or something. Instead you're just locked in place.
Or maybe you can and I just haven't figured it out yet.
I started to make my peace with the difficulty once I started to get better at it, until I got to
::: spoiler act 2 spoilers
The final boss
:::
...because...
::: spoiler lots of act 2 spoilers
That was quite possibly the easiest boss fight in the entire game. All the attacks were super slow. Surely anyone who was able to beat Lace 2.0 could have handled a final boss twice as fast as what we ended up with. It makes no sense to me why they should make that fight specifically so much easier.
:::
Yeah. The number of people complaining about the lack of in game currency (like they forgot about how people complained about it in the original game) is kind of crazy to me.
I use cheats in silksong because I enjoy the game besides the gameplay. It wouldn't be that hard to implement some accessibility features so more people can enjoy the story, the graphics, and just the rest for the game.
Not everyone has the physical or mental abilities to play these types of games.
There's lots of games out there with difficulty sliders in games.
Silksong is fantastic story and game but gatekeeping it to people who can actually do those types of gameplay is bullshit.
I don't care if a game is hard. I care about if it's frustrating. And the most frustrating thing to me about the game is, that virtually everything deals double damage. This, to me, feels cheap. I don't dislike hard games. I got 112% + P5 in Hollow Knight, I got a 100% in Nine Sols... I really enjoyed the fight against ::: spoiler Tap for spoiler Widow ::: even though I died countless of times. So yeah, difficulty itself isn't the problem here.
What you said!
And what I especially hate in Silksong are those attacks that deal 1 damage to you and stunlock you and then deal the 2. damage 3 seconds later.
... Just give me 2 damage immediately and not let me struggle in vain.
I think it would be fine, if you could somehow avoid the second hit. With a timed dash or counter or something. Instead you're just locked in place. Or maybe you can and I just haven't figured it out yet.