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Micro-maps @ttrpg.network
roflo1 @ttrpg.network

Traps

Micro-maps @ttrpg.network
roflo1 @ttrpg.network

More jigsaw pieces

Also... the very tiny maps are easier to "connect" than the somewhat tiny.

Micro-maps @ttrpg.network
roflo1 @ttrpg.network

<Insert room description>

But seriously... if you feel like posting a description, hook, plot, or even short fiction for any of these maps, please do.

(should I add that as a "rule" for the community?)

Micro-maps @ttrpg.network
roflo1 @ttrpg.network

A bend and a well

Micro-maps @ttrpg.network
roflo1 @ttrpg.network

Options

Micro-maps @ttrpg.network
roflo1 @ttrpg.network

Staircase

Maybe this should have been titled Stairs up? seeing how there's already a one called Stairs down.

Micro-maps @ttrpg.network
roflo1 @ttrpg.network

Twin rooms

Micro-maps @ttrpg.network
roflo1 @ttrpg.network

A way down

Micro-maps @ttrpg.network
roflo1 @ttrpg.network

The one with the ugly statue

Micro-maps @ttrpg.network
roflo1 @ttrpg.network

Choices

Magic: The Gathering @lemmy.world
okwhateverdude @lemmy.world

2M overkill damage in a single game

Here is a little something to ponder: how much damage could you do in a single game? Well, I spent about 65 hours to find out.

If you're not familiar with Forge, I definitely recommend to check it out. It is a Free/Open Source M:TG engine that has a (not entirely dumb) AI, network play, and just about every single card you could imagine. With this engine, I constructed a non-legal deck with a card combo with an infinite loop and exponential growth both in damage and creatures. And then I played games until I could execute the combo and see just how much damage I could do.

Unfortunately, the software isn't really built for these kinds of Johnny tactics, and it got incredibly slow. So slow in fact, that by the end, when the stack had 512 Scute Swarm triggers, it took days for it to resolve (and give the AI a chance to respond to each and every one).

Anyhow, here are some screenshots I took, and the deck. I tried to include the game log, but I

Micro-maps @ttrpg.network
roflo1 @ttrpg.network

Stairs down

Micro-maps @ttrpg.network
roflo1 @ttrpg.network

Door after door

Micro-maps @ttrpg.network
roflo1 @ttrpg.network

Guildhouse entrance

Micro-maps @ttrpg.network
roflo1 @ttrpg.network

Statue room

Micro-maps @ttrpg.network
roflo1 @ttrpg.network

Zig-zag

Micro-maps @ttrpg.network
roflo1 @ttrpg.network

Twin altars

Micro-maps @ttrpg.network
roflo1 @ttrpg.network

Altar in a maze