I want the game difficulties to be not just about combat, but to be essentially bundles of game rules+datapacks, to essentially feel like separate gamemodes. Make Peaceful easier (renewable everything, no tool durability), and Hardcore harder (no villages, harder early game progression etc)
I want the game difficulties to be not just about combat, but to be essentially bundles of game rules+datapacks, to essentially feel like separate gamemodes. Make Peaceful easier (renewable everything, no tool durability), and Hardcore harder (no villages, harder early game progression etc)