And my world has new lore...
Khrux @ Khrux @ttrpg.network Posts 1Comments 531Joined 2 yr. ago
They are specifically claiming that they were unaware and it happened due to the artist using the built-in AI aids in Photoshop, which is against their policy.
I actually trust WotC on this depite despising basically every other decision over the past year that they have made. They have repeatedly made their stance on not wanting AI content clear but individual designers and artists are easily equipped to just ignore that and only get caught when they don't clean up the obvious AI errors afterwards. WotC need to be fair better at internally vetting their art and I recon they are with card art or art that is making its way to books, but art from marketing and other adjacent areas is slipping through the cracks.
Initially denying the art being AI generated is actually probably the biggest tell that they didn't intend it. If they make a policy against it and get obviously caught, it's totally illogical to deny it and damage their reputation further, but if they trust the artist initially, then they have grounds to deny it until they vet it or the artist owns up, which is probably what happened here.
Hasbro on the other hand only care about one thing, the line going up to their investors can cum. Currently the only reason that WotC has such a strong anti AI content policy is because the heart of their content is about design, from their artists to game designer, and many of the people who hold these roles are beloved voices in the community and if their jobs are at risk, they'll be loud and clear about it, and we need to hear them and support them when Hasbro try to encoach on this policy, and make it clear that any cost-cutting from AI generated content will cause enough outcry and boycotting that their stock price goes down.
In my setting I dropped darkvision for dwarves because I wanted to make it scarce, but even the dwarves that don't study light or dancing lights use their many lighting inventions that were developed for underground exploration such as flairs and glow sticks, and gas lighting for their main settlements.
I also gave them all spiderclimb just because I like the way that fucks up how they'd build those settlements as down is only a necessary direction to know when you drop something, even their tankards work at all orientations and are basically sippy cups.
They were the first culture to have accurate timekeeping just for cooking.
Gnomes would make those folding fabric camping chairs with the cupholder in the arm
They used :-) instead of 😁 is what the actual post shows.
I played the story on PS3 back in 2013 then picked up the PAC version and only played online that time around. I did put about 200 hours in to it which is a lot for me, j probably have 4 or so games with that many hours or more.
If you're looking for story it never got good, particularly because your protagonist is a silent insert with no supporting NPCs to carry it, but if you're favourite part of story mode was the general exploration and open world stuff, it's pretty good. I sometimes played with friends but I think 90% of the time I put in was mindless time wasting which it was good at, although I was a teenager and I'm not looking to waste time like that anymore. I also got into modding it in about 2017 and had a really good time with infinite money and cheating benevolently which probably got me an extra 100 hours of enjoyment out of it.
I think it had a golden age which you've missed. The first 6 weeks it was out, it was totally broken and then for maybe the first year and a half it was really low on content compared to story mode. Eventually the first wave of heists and tools and resources to support race / minigame makers came out too and that was a great era. Eventually though as players left more and more over time it was becoming more and more targeted at those few "whales" who were probably spending thousands on the game, with all content becoming inflated in cost to sell shark cards. By the time I dropped the game, it was practically impossible to progress without buying the digital currency, and any money exploits or cheater's were gone, leaving only the destructive cheaters. I have no idea if this has got better I haven't touched the game since maybe 2019.
In case internet sarcasm is sneaking past, the entire thing is a joke centered on the fact that Tom yells out after saying xnopyt. In the original video this is just to say the second word but people typically make edits and jokes that somehow it's some pain or fear caused by saying xnopyt.
I've noticed this too, I can manage it but I am definitely holding my phone much closer to my face than the rest of the time on the app. It's the same size as the rest of the comment text but feels smaller, maybe because I can compare it to the keyboard size?
The final one is about a YouTube animator JoCat who was as far as I understand pretty beloved and charming.
I may not be up to date on events but while streaming he improved a gebderbent version of boys by Lizzo and people liked it so he made a full animation for it.
A small but loud number of people, primarily from outside his community considered the swapping of the genders and/or the platforming of Lizzo to be misogynistic and gave him enough hate that he permanently stepped away from content creation.
I have no idea if anything else has happened since but to my knowledge that's the event that made him "cancelled". Imo it's different to being cancelled because most people are on his side and are supporting him, and everything I've seen about this news takes that stance. Him suffering abuse from a few niche corners of the internet and quitting the platforms is not the same as the internet's collective consciousness turning against him. Metaphorically, he which his workplace due to bullying by people who foybd something he did obscene, he didn't get fired for it.
Don't let go!
My 980ti is still a toss up between amazing or mediocre performance. The big issue is that I bought it for £600 which is a lot of money to me, and new GPUs are 3 times that, or more.
Magic rule
One thing I don't really ever coming across in the harry potter books were people being exhausted by powerful spells, perhaps I just can't remember a case where that happens.
It's always portrayed that you need a base magical ability and then from then all it's all knowhow.
I mean a merged service wouldn't be an issue. If I could pay once for one big thing including Disney+, Paramount+ and HBO Max, I'd actually consider it to have enough content to be worth people signing up, instead of it all being scattered like now.
I'd still not pay for it but I don't pay for shit no matter how much content and convenience the service offers, it's a miracle i haven't started shoplifting.
Magic rule
I'm not really a fan of the writing of Harry Potter, it often falls into a trap of being a mystery adventure where the puzzles are then trivialised by magic which seems forgotten next time it would be applicable, and I like to try to race the characters to solutions which you can't really do in this format.
I'd love to write a TV show in the harry potter universe starring a squib (someone incapable of having magical powers who knows if the wizarding world) running a mundane repair shop for wizards in London near Diagon Alley. They'd basically be losing their minds at the regular cast of wizards being upsettingly inefficient and naive with their magical potential, while also running this repair shop for them that looks more like an antiques shop. It would definitely explore these questions as the protagonist pins down their wizard friends and makes them do multiple wand tests etc. The whole show would lovingly poke fun at the unanswered questions and plot holes of the Harry Potter universe and consistently paint the wizards as lovable but arrogant goofs who never had a proper education past 11 years old.
I think the punchline is showing how obviously connected the two things are, not what the final one is.
This is probably the real biggest one. Even if they walked back on it, it came close to crippling the games industry being that unity is absolutely the number one engine for indie games.
I think one thing Russell T Davies has cemented in returning is that the show is ok to be fun and casual. The past several years have often lost this core element.
Doctor Who is inherently a little silly, and it's on a smaller TV show budget than the expensive shows of HBO etc, and if it takes things too seriously, everything becomes hard to like because the cracks show very clearly. When the show is being fun and casual, it can still have serious moments which hit hard because it's almost unexpected for the genre. The past decade of who has been serious way more than necessary and honestly I'm glad we get a goblin musical episode.
Oh yeah of course, if it's for personal use, always take everything you like from anywhere, and if it's for professional, I still think it's cool to take ideas.
The only thing is that if this is for 5e, you may wanna drop something from their stats such as dwarven resilience as this trait is reasonably powerful as it's effectively a hands free climbing speed which any marksman type character could cheese. One option is to make it the ability to cast spiderclimb at will, so it still has the limitations of requiring concentration (which is entertaining to imagine a dwarven bar brawl on the ceiling where everyone is knocking eachothers concentration out and falling to the floor, just to run back up) and it wouldn't work in an antimagic field too.