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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KH
Posts
1
Comments
532
Joined
2 yr. ago

  • YouTube comments don't really encourage conversation about the content and are largely used nowadays as a way for people to leave messages for the creators. In addition at one point (possibly still ongoing), the YouTube algorithm really responded well to comment engagement so in videos, creators would encourage commenting alongside liking and subscribing.

    I think in combination this led to people commenting on the content they watched, which was largely of creators they have fondness,but having nothing to really say, in addition other like-minded people would open the comments and like the positive one, catapulting them to the top.

    It must have been about 5-10 years ago that it was standard practice to block YouTube comments because they were so toxic, so it's interesting how times change.

  • The developer is definitely pocketing it all, however they were very active on Reddit in maintaining and improving the app with the most quality of life options I've seen across any app. Honestly if the paid option was $10, I'd go for it, since I get hundreds of hours of use out of it. Also back in the reddit days, you could find the paid version for free online pretty easily.

  • It's the reddit pricing swapped over exactly, I'm not outright against an independent app creator having a paid option, because it's a very high quality app that deserves support, but I do feel it's soo steep. There are also subscription options but I never take those, and the ads are reasonably unobtrusive.

  • I find it interesting how many people are looking for the overall lemmy experience. The first thing I did was find the community niche that interested me and the relevant instance, then when I've exhausted that instance I switch to the Everything tab and all find the generic content.

    Edit: I accidentally wrote fine the community niece...

  • If not for the fact that the ttrpg community was so important to me on Reddit, I'd probably not have migrated over, as addicted as I was to the generic /all content on Reddit, I'm glad to be rid of it.

    But lemmy is yet to be able to sustain the equivalent community, I want to have access to that infinite pool of topical conversation that I can't find anywhere, I won't go back to Reddit but it's just getting smaller here on Lemmy.

  • This current wave of enshitification to online services is generally driven by said online services taking steps that they believe to be more profitable to the detriment of the people who use them.

    That has always gone on but it feel like it's everywhere at once at the moment; with the place I live in, the transport I use, the food I buy, the media and art I consume etc.

    1900 years ago, the world knew that the only things people desired were bread and circuses, i.e. to have your needs met and have entertainment, a lot of people have built their modern circuses off of things that are becoming unusable or deserve boycott. It's far better than living in a warzone or something but to have many things we rely on for satisfaction stripped from us at once.

    I just wanna spend my free time entertained without having to perpetually change what provides that entertainment, is that not why most of us use this site?

  • Homebrew is rad, homebrew options that are accidentally stronger than official options are bad and homebrew options that are intentionally stronger require one hell of a game designer to keep the game reasonably balanced.

  • Honestly I support the weakening of stunning strike specifically. The monk shouldn't be crap with the exception of one ability that is so encounter breaking that many DMs are weakening it anyway.

    The monk should have been buffed otherwise of course but the modifications to stunning strike are more or less required.

  • In my regular game, we rotate DMs and outside of that,, we often play other systems so I haven't put this into practice yet because I haven't had the chance to.

    But I plan to tell my players, I generally roll about ½ in the open and ½ behind the screen, practically arbitrarily based on how I feel. Beyond that, I also on rare occasion fudge in the players favour, only really on saving throws against a player's cool new option or the contested grapple that preludes a cool tactic, and I feel this rule favours rolling in the open.

    Also when it's an enemy that can crit, I intend to tell my players before combat, but they'll forgive me if I forget.

  • My current soft house rule which I haven't been able to put into effect yet is that monsters don't crit unless I state it's an exception.

    Until the party is level 3, I'm probably never going to have a monster who can crit, as many monster could at least knock a pc from full to unconscious, if not dead at this level. After that, I'm going to basically make it a tag as and when it feels right for the monster. Bruisers like gnolls, and other narrative damage dealers like assassin's can crit, and any boss with narrative importance probably can, because it will make them feel scary.

    If I were writing this RPG, I'd probably have monsters not be able to crit, but then have some monsters be able to, and even have an expanded crit range (with a small overalls damage reduction across the board), but as I'm not designing this game, I'm pretty happy keeping it casual and nebulous, as long as my players are.

  • I have a piece of counter advice that allows you to on occasion plan a plot point. Generally your PCs are most invested in their beloved NPCs, either from backstory or the plot you've developed. If you have a cool idea, these NPCs can often be inserted into it and offer exactly what the players enjoy.

  • Happy to see you here, I think your stories have been quite influential on my next character and I presumed I'd have seen the last of you at the beginning of July when I stopped being able to use Reddit due to prefering mediums without ads.

  • This is the first RPG story I remember reading, a few years before I played my first game.

    I remember being 16 and standing in a car park with my friend, recounting this story and his only real response was "you fuckin nerd".

    I literally think about this hobby every day now, and write about it in some way every day too, I guess he was right.

  • If this is how you feel, pick up all the kobald press monster books. Between Tome of Beasts 1-3 and the creature codex, that's probably more monsters than WotC have printed across all of 5e.

    Also check out the Monsterous Menagerie be Level Up 5e, this book can take a few extra liberties as it's for EN Publishing's take in 5e, and that difference means they can really make interesting monsters that are basically compatible with standard 5e.

    I'm also a fan of the Grimhollow Monster Grimoure, although it's probably the closest to current 5e content, and is only elevated by it's consistent dark fantasy tome, sort of like the monster from Van Richens Guide to Ravenloft.

    There are probably 1500 monsters across all of there which are all more interesting than many WotC monsters, I couldn't recommend them enough.