Skip Navigation

InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)NE
Posts
0
Comments
22
Joined
2 mo. ago

  • I felt the same with the smart pistol they have in there. It's really not even that good compared to my old reliable talon, but damn do I find it fun. The salamander armor (heavy inflammable) allowing the double-edged sickle to overperform is another one that saddened me, though that one isn't entirely their fault since the DE sickle came out later.

  • I agree the rotating shop is FOMO. It got a lot better once they updated it to have the 8 or so permanent pages, but even still. There's no justifiable reason that stuff isn't just included in the warbonds they're released with. Fortunately most of it's pretty skip-able or replaceable.

    I don't think you should be too grateful for it. It's nice, but it's not perfect and should still be criticized. Overall I think their monetization is just 'okay'. Another similar game that does battle passes and FOMO even better is Deep Rock Galactic. Where each season can be retroactively reactivated so you can earn the cosmetics from them, and where the yearly seasonal cosmetic challenges come with the hats from every previous year. Unfortunately DRG is currently on the back burner while the team works on their other games.

  • (First of all, sorry for the long-ass comment, I didn't expect to go on this long when I started writing it lol.)

    Did you read the article? They were essentially just saying, "We would like to do X, but it's unfeasible in HD2 so it's on the bucket list for the next game". It's not like they're saying they have the entire sequel planned out. They even mention at the bottom of the article that HD3 is likely still many years out.

    I'd say the game is more pay-to-enjoy than pay-to-win. I don't think you can really call an exclusively PVE co-op game P2W, but even if you could the base warbond has some of the strongest gear in the game for every faction, and the devs tend to try and keep most of the weapons pretty well balanced overall. Maybe with the exception of democratic demolition, which has had a whole suite of completely OP weapons since it came out and unlocks several new ways to play with thermites and the grenade pistol.

    The "social hub" will exist not to socialize but as a place to display your paid content to other players

    I disagree with this bit completely. HD2 already has a pretty social community, and there isn't much drip to show off when you can buy any one of the warbonds at any time for like $10. Maybe people would do it if you had a way to show off everything you own at once, but in HD2 at least that's impossible. At best people would be showing off their neat event-exclusive capes, but they're given out to anyone who longs in during a pretty long time frame so even they're not exactly rare.

    As far as why the internet praises HD2... there's some good and some bad with the game's monetization. I think the community tends to overlook the bad either because our standards are too low from most other live-service games, because we don't notice them as a consequence of being veteran players, or we think the good outweighs the bad (or all of the above).

    The Good: Unlike most live-service games with battlepasses, HD2 doesn't abuse scummy tactics like FOMO by making you permanently miss the warbond (battlepass) if you don't pay or play enough. You can unlock literally any warbond at the same price (with the very new exception of collab warbonds which are bit more expensive) and in any order, and they're all viable in their own way. And importantly, you can get the premium currency in-game just by playing. The free base-game warbond has as much content as 3 of the other warbonds combined (including nearly enough super credits for your first premium), and you will likely have enough credits from playing the game for two or three new warbonds by the time you finish it. Also worth noting that each warbond comes with 300 super credits, so they're a bit cheaper than they look on the tin.

    The Bad: There are simply too many warbonds now, and to my knowledge the rate at which you earn super credits hasn't increased even once since the game released. This wasn't a problem when you only had 3 to buy, but there are now 16 premium warbonds and it takes far too long to grind. Thing is, most members of the community that regularly play and care about updates probably have a lot of them and don't notice this problem as much. I'm curious if the influx in new xbox users will change this at all? The biggest issue is that you don't earn more credits on harder difficulties. This means that "grinding" in HD2 doesn't consist of playing the game and having fun for a while, but instead re-running missions on the first or second difficulty to raid POIs for 4 hours just to get a new warbond. And since extraction takes too long, you're encouraged to return to the menu while doing this, so you don't even help with the galactic war at all.

  • It's worth adding that you can disable this filter permanently. It's not a thing you temporarily disable while you're on a specific game's store page; if you disable it, it disables it for every game until you turn it back on. So that's nice.

  • Tbh I very rarely see anyone mention cryptocurrency. I guess if it's brought up I'll see someone complain about it, but it's almost never brought up in the first place. Especially compared to AI which is talked about as often as politics.

  • I'm playing split-screen Halo MCC with my brother. I've only got a 27" monitor to play on, so cutting the screen in half makes it very small and really brings back some of the nostalgia of playing the game back on the original xbox with a tiny little box tv lol.

    With a mixture of the AlphaRing mod and an edit to the settings.json file for EasyAntiCheat, I'm still able to get achievements despite using a mod which is nice. We're currently playing through Halo 2 on Legendary, which is less nice. Sniper Jackals are the bane of our existence.

  • Me: "Hm, I wonder why the mages guild is so decrepit in Skyrim..."

    2 hours later

    NPC: "Ah, it feels like just yesterday I taught you your very first ward spell. We may have just met, and I may know absolutely nothing about you or your goals, but I can't think of a better person to leave the future of the mages guild to. You're the perfect person to hold the title of arch-mage and guild master. Why no, I don't care if you know literally any other spell. Why do you ask?"

  • They announced the DLC a bit over a year ago now, but it came completely out of nowhere when they did. There was the occasional small bug fix every few years, but the game hadn't seen a real update in a long time.

  • It was pretty bad for a long time, but once they started letting users make their own hats and body models and shit, it got absurd. At least the games are usually just ripoffs, but the user-made catalog is just full of straight up model rips. I don't understand how they're not getting sued to oblivion for openly making money off of copyrighted material like that.

  • Halo 3 is the only Halo game who's campaign I have never beaten other than Infinite, which I haven't touched and probably never will. I was working on fixing that, deciding to play through each Halo game in order of release on legendary, but I got side tracked. I had planned to first beat the whole Mass Effect trilogy on insanity before returning to Halo, as I've only every played the first game, but then I got side tracked again. Now I'm playing Kenshi. It's no wonder I never finish any game series... I always have the desire to restart from the beginning of a series each time, but have an attention span this small.