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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)ST
Posts
7
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273
Joined
2 yr. ago

  • What I get from the comments here and my own one is... Creality has questionable quality control. There's some people really against their stuff, but my 2019 Ender 3 still goes well and it gets the bare minimum of maintenance. There's a few upgrades, true (BTT silent board, geared extruder, Raspberry with Octoprint, stiff springs) but mechanically it's still the same.

    So I guess you either get a good unit or not, surprise!

  • You would be surprised about the time and skills it takes... let's just say that I use a tool meant to teach kids lmao https://www.tinkercad.com/

    It's not hard, really. I grab my caliper, take measurements of the diameter of the analog stick, write them down, open Tinkercad and it's really just a bunch of cylinders I'm working with. Often the hardest part is finding a good logo that will print.

    The real time wasting stuff is when I make them too thin and feel too flimsy, or when I print a test one and it's either way too loose or not large enough to fit.

    Now that you know how modest the skill set to design those specific things is, on to the other issue, money: a 3d printer isn't a trivial impulse buy, but basic ones can be bought for around 200 euro! For example my Xbox analog cap has been printed on a (now discontinued) Monoprice Mini Select v2. 160 euro when I got it. There's sub 100 ones but I don't know how usable they are, plus they're even smaller and size does make a difference in what you can print.

  • Now knowing where to look, I did some fixing by myself! Main issue is that I had CUDA 10 and 12, no 11. Then after going insane about that tiny difference... I landed on something I lack the knowledge to decipher: "PyInstallerImportError: Failed to load dynlib/dll 'C:Program FilesNVIDIA GPU Computing ToolkitTensorRT-8.6.1.6libnvinfer_plugin.dll'. Most likely this dynlib/dll was not found when the application was frozen."

    All I can say is that the file is there.

  • So, feedback. To begin with, it works! That's a massive improvement and allowed me to actually try it. Civitai.com downloading works quite nicely and... the generation is kinda slow. Slower than my iPhone 13 pro with Draw Things, a minute give or take 10 seconds. Poor phone crunches the same model in 30 something seconds.

    Don't get me wrong, I appreciate it works to begin with, it's also easy to setup, but there's a fair amount of performance left on the table. Now depending on how much work there's to do it might make sense to chase further performance, but that's something only you can decide :D

  • 3060 here, it might be the vram. SDXL eats a lot of it (and if you had say the vae in the wrong spot it would output very wrong images) so it might be that either 8gb aren't enough, or maybe they aren't enough with the resolution of your screen plus whatever you are running, like the browser.

    Or, OR: the checkpoint is corrupted. I had that happen a couple of times in the past and the whole huge error with loading of another model was what happened.

  • Really glad that could help! Since I've got your attention, I couldn't get TensorRT to work on Windows. At least 50% chance I didn't install it properly, BUT at the same time your gui was showing my 1650 instead of the 3060. After looking for some setting about Cuda devices and finding none I gave up. Generation times and usage pointed clearly at a normal 3060 task, even if the gui had the temperature for the 1650.

    But anyway! One thing I'd like to ask is (now that there's a viable way to use it on my Mini) an option to allow other computers to access it, and better yet the API like in Automatic1111. Like that I could do some kind of LLM on the 3060 (I like Pygmalion 6b) and stable diffusion on the Mac.

    All that aside, thanks for making a viable alternative to Draw Things. As much as I like it and the interface, choice is always good... and yours has the potential to be usable in remote :D

  • So, here's my findings. Easy install, portable enough (having to specify a bunch of folders and manually creating them could be better) at first sight the interface is nice. And that's really where I stop, because it took... what, I think it was over 5 minutes to initialize the first render? All to error out (gracefully! Kudos for that) because it was out of memory. I couldn't find anything else to close, so basically on the M2 with 8gb it won't run. It was 512x512 SD 1 model. https://apps.apple.com/app/id6444050820 works on all sorts of Apple devices, is free, and kept very updated... I mention it because it's fast (14 seconds 512x512 20 steps V1 on M2), can do SDXL and refiner even with 8gb (once, I doubt many will do it a second time, but a couple of minutes for 1024x1024 20 is still "doable"). I'll stick with that on Apple stuff :)

    I had hopes to try it on the Steam Deck but I saw no mention of AMD at all. Still! I'm probably going to try the tensorRT stuff on Windows, my 3060 should do it and I don't know how to do it with Automatic1111 XD

  • Depends. I have a good desktop gaming computer and a 4k monitor. DLSS makes the two work together nicely... and yet, sometimes I just want to play on the Deck. A big upside is how the entire system uses up to the same power as my gpu does at idle, and I don't have to add the heat generated by the monitor: brilliant way to keep the room temperature in check.

    Being able to play anywhere I want (couch? why not) is a great motivator.

  • Speaking of high temperature, the other day I tested my M2 Mac Mini in an unrealistic stress test: Handbrake doing software conversion plus AI image generation so I would use all the cpu cores, the gpu ones and the ML ones too. Apple is clearly a fan of silence, because it just kept the fan at minimum speed until one of the cores hit 100 degrees: that was worth half speed.

    On the Deck... lately it's so hot that I feel more comfortable with enabling the old fan curve. Aside from that I don't worry :)

  • Some really, really lightweight games can be done at 4k and depending on the graphical style it might be a good result. The two I know of are Rush Rally Origins (60 FPS at 4k maxed out! 14 watts! Only during the gameplay, menus are oddly more intense lmao) and Offroad Mania.

    But aside from the odd game here and there you're not supposed to expect 1080p from the Deck, not with recent/AAA games. I actually managed to trick myself into disappointment when I got it! Not knowing what to expect, and also not wanting to wait for a long download I tried Offroad Mania. Worked like a charm, obviously. Then I installed Hot Wheels Unleashed... and that's what created disappointment. See, it runs maxed out at 800p same as my desktop with a 3060 runs it at 4k: "it's the same as my computer but at a lower resolution! Sweet!"

    Didn't last long before reality hit me XD

  • #2 in Italy, 4.8 stars.

    Honestly the reviews are a mix of 5 stars from 4 years ago and a 1 star from last year that seems to like the app but not the people... there's a virtually uninterrupted 1 star streak for the last year, but those 5 stars are the "most helpful" and show up at the top.