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Posts
49
Comments
135
Joined
2 yr. ago

  • Progress renderer works, so all is good

  • That's right, so use Fluffy's work tab to make refuelling higher priority so they always refuel before cooking. I vaguely remember there being a percentage slider for the threshold in the mod settings, but that might be my memory playing with me. And as others have said keep wood next to the stove

  • Damn good point. Reordering/rewriting sentences on mobile causes such screwups for me. Thanks for pointing it out

  • Lemmy doesn't request the thumbnails sadly, but the full pictures instead. There's not much we can do about that, you could report it to the lemmy devs like I already have

  • If it's because it's too small so you can't read it you can change the ui scale in the game settings

  • Very nice! You placed your thread in the wrong magazine, however. Could you please remove it and post it in @RimWorldPorn@rimworld.gallery ?

    Thank you!

  • There are non addictive drugs that don't cause binges in Rimworld so that shouldn't be an issue.

  • Try my devilsteel mod, it makes surviving end-games at higher difficulty levels levels possible

  • Raids stop being a threat? Are you playing at max custom difficulty level on Cassandra?

  • This should be achievable by relatively simple modding. What I usually do is make way more quality meals than simple meals, and place them last in the jobs list. So only when the chef runs out of ingredients, will he start making simple meals. They can't eat what's not there.

  • You kill your colonists so you can cook them with fungus, of course

  • Bed rest at a higher priority than tending can lead to this

  • Wealth / attack strength are linear after a couple of years, with of course some random variation. I am not sure about skills & age, but their apparel and bionics do count

  • Welcome to the club. Over 7000 hours and I still forget to turn on survival meals during caravans