The fun is still very much here, give it a try!
You bet they did:
Season 2 CNS/ "The Finals Hacked" theme:
- New gamemodes:
Powershift (tug-of-war meets convoy on a moving platform) Terminal Attack (Search & Destroy, but it's hacking terminals instead)
- Sys$Horizon, new map, "unfinished/leaked" 80s style
- Hacking-themed gadgets such as the dematerializer and the gateway
- Weapons ofc (I don't remember which ones tho)
Season 3: Japan theme:
- We don't talk about ranked changes
- New game-mode: World Tour (similar to unranked tournament, but 8 teams total, win points progression and end-of-season multibuck rewards)
- Bow for light, dual blades for medium, winch claw for heavy
- Map: Kyoto 1568
Season 4: Sponsorships
- Reverted previous season's ranked changes
- New careers: sponsorships (choose which in-game sponsor to sign with, get prizes with their themes and compete on world tour to determine which sponsor wins the season) (yes, you can bet people started dissing each other for fun)
- Dual eagles for heavy, dmr for medium, shotgun for light
- Fortune Stadium: the best parts of previous maps, mashed into one and themed with the season sponsors' colors
Season 5: Time for la fiesta, it's the anniversary
- New map: Bernal, Mexico
- New gadgets: Black hole for lights, chain trap for heavy
- Shak-50 for heavy, some incendiary shotgun for medium
- Jukebox to relive all the OST from current and previous seasons
- 2 new sponsors, one returning
That's only what I remember from the top of my head, they added so much. Not to mention the copious amount of high quality cosmetics and the very forgiving monetization
THE FINALS
Rather advanced gameplay, extremely fast-paced and chaotic, quite heavy to run, even with most of it running on servers.
But damn when it was first released a year ago, I instantly got hooked from the vibes and then stayed for the breath of fresh air in the FPS genre. The description above also happens to match really well with my ADHD tendencies.
There's a reason why it took 47% of my entire play time this year.
Except Roblox is currently working on providing unofficial support to Wine (and by extension Roblox). See the post from one of their employee: https://devforum.roblox.com/t/why-did-roblox-stop-supporting-linux-users (Need to be logged in)
Oh I forgot to mention that tools like Illustrator and Inkscape are better tools for stuff that needs to be scaled into various sizes (like logos).
If you want a more in depth explanation, Photoshop and Gimp specializes in rasterised images (images made of pixels) whereas Illustrator and Inkscape specializes in vector images (images made of graphs). When you scale up or down a rasterized image, the detail changes along with it because you see bigger or smaller pixels. When you do the same with a vector image, the math stays the same; the quality stays sharp as a result.
Disclaimer: I'm no expert in this field and am only providing this explanation from my personal experience.
I don't think the zip part will be visible at an icon scale. Ig if it helps, you could try to view the icon at like 5% or less while you're making it
I'm surprised Lemmy.zip is only a week old. With the kind of activity I've being seeing, you'd think this was an established instance. Congratulations!