I'm not sure it's an exact match, but SRD 5.1 was published around the same time as the PH accrued the "This printing includes corrections to the first printing" message in the front matter.
They both contain the corrections from the previously-published errata.
So if you will, if your PH has that message, and it probably does, you've probably been playing 5.1 for a while now.
I ran 2 tables in 4E, but when 5E came out they never wanted to go back.
It all came down to keeping track of all the powers, nobody liked that. They also hoarded their encounter and daily powers, rarely using them (and hoarding encounter powers doesn't make a lot of sense).
I was a little disappointed because the one table was about to hit their paragon paths, which seemed like fun, and the players seemed excited for. It's a concept I wouldn't mind seeing in a new game – it was a little like choosing a subclass at 10th level.
SRD 5.1 was released 8 years ago though, long before TCE. And since Tasha's rules are all considered optional, that book didn't really revise the rules, just expand on them.
For anyone wondering where this is coming from, WOTC announced their new System Reference doc associated with the upcoming book releases, and that is SRD 5.2.
I agree, that's the version number. Marketing types might want a catchier name, but "five-two" may be the most clear way to communication what version you're talking about.
But I have to admit, the good booze may have had as much to do with it than anything else.
And be careful not to bask in the feeling too much. Eventually you do want to get the party moving again. Once the weekend is over, folks may notice they "didn't do anything."
Rebel shareholders such as Alta Fox have been touting the radical concept of investing in the business, creating good products, and selling them.
You know, instead of screwing up relationships with long-term business partners, sending hired heavies to their fans' houses, and driving their customers to their competition.
Late response, but you could only Deflect a missile (arrows, etc.) not spells. It only affected one missile, not a round's worth like Shield but was a great, bit penalty to the shot.
Attack spells were often pretty pathetic at low levels. Let the Fighters, Rogues, and Thieves do the attacking, spell casters handle battlefield control, healing, etc. It was real different than 5e.
Late reply, but original D&D and Holmes-book D&D came before Red Box. Not sure about OD&D, but Holmes had race-class separation. AD&D has roughly contemporaneous with red box, and had the concept of Elf Wizard.
Red box D&D (both its editions) was pretty different in a lot of ways than other editions.
Meh. The "go low level" advice is sort of a cop out: "To make a D&D murder mystery, just make sure your party can't do any of that D&D stuff, so it's just like any other murder mystery."
It's more of a D&D murder mystery if you figure out how to make it interesting even though players have powers to read minds, etc.
And it's not wrecking the game for the villain to be immune to truth and mind-reading spells, or for the victim to be unavailable to raise dead (maybe because their soul is stolen). There are plenty of other minds to read and lies to detect.
The adventure should start with exposition NPC's saying, "We tried raising the victim, Zone of Truth, and Detect Thoughts, and we got no nowhere. We suspect the villain is immune to our mind magic, but we can't tell who it might be."
Zone of Truth games can be a lot of fun when everybody has something to hide or an enemy they'd love to make look guilty. "I'm sure Bob did it" isn't a lie if Alice thinks he's as wicked as that.
I'm not sure it's an exact match, but SRD 5.1 was published around the same time as the PH accrued the "This printing includes corrections to the first printing" message in the front matter.
They both contain the corrections from the previously-published errata.
So if you will, if your PH has that message, and it probably does, you've probably been playing 5.1 for a while now.