Too many cooking sites are let's exchange your recipe and end up with either stuff missing or absurdly high amount of sugar (as a rule of thumb divide by 2 the amount of sugar) or a lack of salt/spice even when they're notsimply forgotten.
Published books tends to be a bit better as in principle they're revised.
Peer review is how scientists correct that. Often it's as simple as on figure 2, the labels are too small and sometimes it's I don't get how you've built your experimental setup can you clarify this section? It's rarely catching biq mystake but really improves overall quality
I think you're under estimated how much fossil fuel are used and the electricity production from solar and wind farm.
It's definitely possible to replace all fossil fuel by electricity, but it's a massive shift involving multiple nuclear power plants (or the green equivalent which is even more expensive/complicated) , not a few windfarm and solar panel over the parking lot. And today there is no political will to do such massive investment, let alone the NIMBY
Un bug informatique, c'est un truc temporaire, dans un cas rare et tordu, ou un truc qui a un workaround chiant mais faisable. Un truc qui bloque depuis 3 ans, c'est de la mauvaise gestion.
It's not about who has to change their character concept. But about building a party which can work together.A session zero and common character creation is universal seen as a good practice
I've seen campaigns where players had to actively avoid PvP due to big difference in goal/loyalties/alignment. Let's avoid the my family hates your familytrope.
Then, indeed, not doubling the skills or have skills not matching the campaign. You don't want to have 5 pilots for one space ship. Especially if it means you don't have a social character.
There is more character I'd like to play than games where I could play them, so not that much of a problem anyway
The problem is that while combat focused PC have armour, high initiative, multiple attack per round, and don't fail their roll. You're like acting at the end of the round, once when other PC do it 3 times, fail your attack and as soon as you get hit you're unconscious. The cool part of putting the big combat at the end of the session is that you can take a nap, and have the GM waking you up at 5 combat is over, let's give the XP and the first train homes leaves in 30 minutes
The didn't listen when the GM talked about Theme and mood and end up with a character who doesn't fit with the party/canpaign
The traitor, you know the Scorpion/Tremere who will betray the party at every possible occasion and stab any PC showing their back
-The hero, who feel like their main character
The anti hero, in general their player use all the possible flaws (and therefore built a strong character) A one eyed, alcoholic single parent with a deadly enemy, but they can shoot a coin at 1000m, so feels like they'll have again to do the job rather than staying home.
And then there is band like Dream theatre or the the deer hunter who use complex chords and harmonies
Actually, I think that the answer of OP question is that Metal is an incredibly large genre wich can blend with every possible genre,
here is a metal band playing Take five
La réalité c'est qu'on vit déjà dans une économie de l'abonance, donc raler sur internet pour taxer les riches, et parfois aller au manif pour demander un revenu de base pour tous
While killing PC for the sake of killing them is, usually, abad practice. PC need to feel the risk of dying when doing dangerous stuff. It changes the way you play, if you know that a knife can kill you. Sure your skill mean you'll most likely win the fight or one shot that kid before they move, but if they pull a knife it's not just 1d4 over your 100 HP but a potential injury or death if you don't use your skills
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