I've spent the past few weeks kicking the tires on nodeBB, with the intention to use it as a federated blog and distraction from the PF2 discourse on Reddit. Originally posted yesterday to !blog@wanderingadventure.party
Hoping eventually to be able to directly dual-address PF2 relevent content so it shows up here, but that's not currently supported functionality.
Spend almost any amount of time below the fold of the Internet and you're likely to come across someone smugly repeating their junior high grammar lessons in front of the whole of humanity. They're telling someone they shouldn't've used “should of”, that it's not OK to use “its”, and that they're nauseated by people claiming to feel nauseous. Or that you can't start a sentence with a conjunction, even!
Large scale social media tends towards competitive spaces, where participants are jockeying for likes, shares, up-votes, or some other form of passive mi
This was the largest encounter I've ever run, and what an experience it was! I learned as much from this one fight as I have from months of adventure prep and minor encounters.
We're a very casual table, just me, my partner, my step-son and a friend, running short (~90 minutes) sessions every week or two. We're progressing slowly, and leveling up even more slowly. I decided early on, due to the material I've, uh, stolen my ideas from, that level progression would be locked to McGuffin acquisition, but speed with which the party is actually getting their hands on these objects is much slower than I had initially expected.
We've settled into a tick-tock adventure cadence, then, with mid-level power-ups being added via gold and item injections into keep everyone happy. Which is all to say, when the players level up, it's a big deal, and I've taken to giving them something worthy of their new powers to cut their teeth on.
[en español with English subtitles] 5 razones por las que prefiero Pathfinder RPG a D&D (Rules Lawyer) | 5 Reasons Why I Prefer Pathfinder RPG Over D&D
The rules for encounter building and XP rewards in PF2E are great. If your party is all about the same level and you know how difficult of an encounter you want to throw at them it's really easy to build that encounter. As in so many things, the core Pathfinder math Just Works.
But what is hidden behind it? What if, due to player shenanigans, the encounter ends up being very different than you planned or there is a completely unplanned combat? Or you're just curious about how the encounter math works behind the scenes?
Well, here's how it works:
Creatures of level 1 and above are worth 160 XP/level. So, a level 2 creature is worth 320 XP and a level 10 is worth 1600 XP. Creatures of level -2, -1 and 0 are worth 40, 80 and 120XP respectively.
To get the per character XP reward for defeating the encounter, total the XP for the creatures in the encounter and divide by the total PC levels at the table.
For example: an encounter of one level 2 and two level 1s is worth 640XP. If faced
Includes both 1E and 2E versions of the the epic Kingmaker adventure path, a Steam key for the Owlcat Kingmaker CRPG, and a bunch of other adventures and source books. A hard copy of the 1E AP is also available.
I dole out level-ups somewhat more sparingly than most, operating under more of an actual-play cadence of one level-up per 'chapter'. The adventure structure that has come out of this mini-boss midway through the adventure, mid-boss guarding the adventure goal, and then adventure boss after level-up.
This time, they beat the dungeon boss, gathered the treasure (a relic crossed with a spell heart, giving them access to higher ranked spells than they 'should' have), and now they're facing... basically all of the enemies (and potential allies) in the dungeon that they bypassed.
This isn't an easy fight. This is a custom-tooled run of the Forge of Fury. They wiped out the Orcs on the main floor, by bypassed almost all of the Troglodytes, and almost all of the undead.
They befriended the Duergars, at least.
I've given everyone control over the Duergars (9 in total), so everyone is playing 4 characters this fight. They got through a couple of rounds of combat last session just fine,
This past week has seen the launch of crowdfunding campaigns for The Potter's Curse, a low-level Pathfinder 2e adventure by Jay Scott, and of WARDEN, the genre-agnostic distillation of PathWarden by Ghost Spark. PathWarden is a hack of Pathfinder 2e, which means there's a lot of PF2's DNA to be found in WARDEN.
There are also several system neutral releases, thanks in no small part to ZineQuest
Jason Keeley, Senior Developer on Pathfinder Second Edition, talks to Polygon about this year's big rule book release, Battlecry! Includes a look at the cover, and the new Jotunborn (Giantborn/Goliath) ancestry.
I made books of short one-shots to eliminate that stress DMs feel when they aren't fully prepped.
I use a bullet point format, designed for quick absorption during a session. No need to study and make notes beforehand. Each adventure is on a two page spread, so you aren't flipping around pages to find info. They are very information dense.
I varied the locations, type and plot so you'll have an adventure to fit just about any situation. Most adventures are not combat oriented. Some include riddles, puzzles and handouts. Each adventure has side tabs, so you can quickly find the type of adventure you want in the middle of your session. Won't be scrambling when the players go somewhere you didn't plan for.
The adventures are system agnostic, so there are no stat blocks. You'll need to look up the monsters in your system.
I worked hard to make each adventure very different from one another. I like to set up playe
I finished phase 1 of development, which is to create a working app without any of the paid features.
I've signed up to the Apple Developer program and I'm in the process of getting a build of the app uploaded for testing. Once that is done I'll be clearer about how to get people to sign up for a bit of testing. I'll make a new post about that when I'm ready.
In the meantime I'm working on phase 2, which is the remaining locked paid content (custom stuff, pets etc). I've got another couple of weeks before Guns and Gears Remastered so hopefully will get the bulk of it done before then.
The Pathfinder-specific space is still pretty sleepy this January, but we've started to see some action on the system-neutral side of things. Some books of GM resources and roll tables are coming up on their close date in the next week.
The 5e space is absolutely buzzing right now, though. I'm glad to have a bit of a break in terms of what I'm interested in buying, but it would be super cool if some of that energy came Paizo's way in the coming months.
A short ebook about in-fiction games in table top RPGs. Includes history, magic, monsters, and more!Product Type: GM Resource, Lore & Worldbuilding, Rules ExtensionSystems: D&D 5e, Pathfinder 2e, Savage WorldsStart Date: Tuesday, 28 January, 2025End Date: Wednesday, 19 February, 2025Funded: true
Landon Winkler is back with the second part of their preview of Lost Omens: Rival Academies. Here, they touch on the University of Lepidstadt, Magaambya, and the Monastery of the Unbreaking Waves.
Pathfinder developer Landon Winkler previews some of the academies spotlighted in Lost Omens: Rival Academies, namely Kitharodian Academy, Cobyslarni, and the Academy of the Reclamation.
Since War of Immortals has been out for a while now, I am curious: Does anyone have any experiences with the new Mythic Rules for 2E?
My group played through the 1E Wrath of the Righteous Campaign years ago, and while they were a lot of fun in the sense of being able to do some truly preposterous amount of damage, they were not exactly well-polished.