Hi all, I do not have much to add, besides I am running a MgT2 Traveller game right now and made my own sector, To track everything I have set up a legendkeeper to share information with my players. There is also a ton of GM stuff in there but it is hidden and invisble. I thought this might be fun or inspiration for others too. edit I have no idea why the Link says "Attention required Cloudflare", link works fine.
The last entry from my backlog. And it's kind of a low-effort one, I'm afraid.
The ship itself is provided as a template in the Cosmographer3 addon to CC3+, and I'd already done a couple of macros that automatically change the colors for the Scout.
These are some high quality, fan-made rules for Cepheus Engine (and so based on the Mongoose Traveller SRD) covering various Star Trek shows up until 2017 (TOS, TAS, TNG, DS9, ENT).
But even if I have my Sci-Fi needs fulfilled (perhaps for the moment, and for the most part) there are a few games that I'd still like to play some day. This is one of them.
Why? Because it's straight and to the point. I tell myself that one of these days, when I think of a plot for a Star Wars Worlds one-shot adventure, I can grab this and get rolling in 5 minutes.
A lot of people dislike PBTA, but I actually find it valuable. I think PBTA is particularly good at short adventures and one-shots. For longer campaigns? Not so sure. One of my favourite (non-scifi) games, Kult (!kult@ttrpg.network), uses PBTA in its newest version. They did try to think ahead to advancement for longer campaigns, but would it be enough for a regular multi-year group? I don't know.
This is the completion of what I had in mind for the "tactical map".
I must say, I didn't come up with the concept, nor the color palette. I got that from an image I downloaded from somewhere... But I don't remember where. Maybe the Traveller Discord?
Anyway, the main image is very much tied to the M2E version of Traveller, but back when I made this image I hadn't fully commited to one ruleset (I'm both a heavy houseruler and heavy improviser).
So here's one for Cepheus Engine:
And here's one for Cepheus Deluxe:
The Range tracker doesn't make sense for CD rules, but it looks cool and I didn't know what else to put there. :)
User Monomyth posed an interesting question on the Traveller discord that I wanted to replicate here:
hi team, just a quick discussion based question with no right answer; if youre running a game, and the players decide to veer off course into something completely out of left field (such as going to a planet you do not have prepped), is it appropriate to come up with some "delaying issue" so you can have it ready for next session?
Transposing to other settings: what do you do when the players go off-script?
I can summarize some answers we’ve got on that server, but I don’t want to prime your answers from the start.
Just putting this out here to share some of the work I've been doing and to create some content for this community. Also because I'm not quite ready to share the full thing with larger groups.
I've mostly been creating a system for fun, and to exercise my art/design chops. I've got the base rule book done, but I was wanting to create a "pack in" adventure to go with it, which i have yet to start.
I'll include some screen shots as I go along and give some of the details around the setting and system. The title I'm currently running with is "Stellar Knights of Pendragon" and it is a sci-fi RPG based off of the myths of King Arthur.
Stylistically, I'm trying to make the book look like something from the 16-bit/SNES Era of video games, mostly because I'm pretty ok at pixel art (and not much else), but also because the concept sounds like something you'd see on the sega genesis or SNES
While learning Traveller I came across this video where he explains how to use a ruler to keep track of distances relative to other ships.
I liked the idea, but found a 20-inch ruler, just up to long range, a bit impractical. So I created this tracker.
I used black background and neon colors because I thought I would be playing with a VTT, but in the end I've only played in person. So I also have this PDF, in Ledger/Tabloid (11" x 17"). I don't think you'll find a printer that's able to print up to the very edge, so I'll let you decide if you'd rather scale it below 1" per square or just accept cropped stuff on the edges.
Back in the 90s, my GM ran a "Thieve's guild" adventure for D&D. You know the drill: something's going on in town, the PCs track a trail and find a secret entrance to a dungeon, they realize there's a thieves' guild creating the trouble, they deal with it and get the treasure. Then I found a few fan-written "thieve's guild" but had no resemblance to my friend's, just the main concept.
Years later, while trying to wrap my head aroung Mage, I asked a friend what would be the "thieve's guild" equivalent for Mage (he said it was "defend a node"). I now call these "seeds", or maybe tropes (but I wouldn't call them that for a long while).
The milk run
Fast-forward to just a few years ago... I had discovered Shadowrun and felt dry with ideas for getting started. I googled for a while and came up with a reddit post recommending a "Milk run". Basically, have the crew tasked with snatching something fr
What are your favorites to play on? Anything valid, be it a published RPG setting, an adaptation you did of other media (book, game, movie), a mashup you or someone else create, etc.