Please be advised that if you use the connect app, it doesn't always correctly parse links to lemmy posts. If they're not working for you, you can follow the whole plotline on my site. (These comics are in reverse chronological order, so start at the end and work backwards.)
It's like when you go to an office social event and realize you only ever talk to these guys about work stuff.
probably the weirdest fight I've had in DnD was in DnD 4e, where one of the official level 35 monsters was a sentient planet - and the directions for running the combat were just "draw a line across the battlemap, one side is space, the other side is the planet. Characters can attack any space that is "planet" and the planet can attack from any of its spaces"
The weirdest thing Konsi has ever fought was a magical feywild jellyfish that could turn its tendrils invisible, and create illusory "lures" on the ends of them to ensnare unwary travellers.
The weirdest thing Razira has ever thought was an extradimensional echo of a kraken that didn't exist.
I think one of the weirdest fights I've had was in a D&D campaign where time travel was a thing. The way time travel worked, "the past" was a very distinct type of period from "the present". In the past, everything was predestined - things had to work out the way they had worked out before, and if you violated that with your actions very bad things happened. Whereas in "the present" you had free will, you could make decisions and change how things worked out. The difference between the past and the present was simply whether you knew what was going to happen next.
So, we wound up in a situation where we needed to go far into the future and do a ritual. This was really, really bad because if we learned anything at all about what the future was like it would become "the present" and the whole rest of the timeline would become immutable. So before we went there we blinded and deafened ourselves so we'd have no idea what was going on.
Something attacked us. We had to fight back while doing our best not to learn anything about what we were fighting. We never found out how many things were attacking us, or what they were, or why they were attacking. It may have even just been some kind of environmental effect. We have no idea if our counterattacks did any damage. We just flailed around while trying to protect the party member who was doing the ritual, communicating with each other only via telepathy, and then as soon as it was done we time-traveled back to our "home" time.
Years later when the campaign ended the DM offered to tell us about what the heck had been going on, but we were so hardcore about following the "rules" of time travel that had been established that we still insisted he take that secret to his grave. The future had to remain unknown.
I'd find it funny if in a future game that DM runs, the party comes across a group of blind and deaf adventurers fighting a group of mutant slugs or something stupid like that. 😄
Some sort of quantum bone kaleidoscope creature made out of sentient statistics or something. It seemed to prefer presenting as some sort of large dog. I have no idea what the fuck it was, but it nearly killed my monk. I still think about it sometimes.
Nah it was more like a swarm of platonic solids which each individually divide and recombine and change shape several times a second, like a metaphor for quantum foam that was trying to kill us.
I'm assuming you're a dice hoarder like me? Pour all your dice into a pan and vibrate it as fast as you can without spraying dice all over the place. That's what it looked like, except it mainly chose to take the form of an quadruped because that's what it thought looked prettiest. I think it was trying to kill us because it thought bipedal creatures are ugly?