Honestly, the biggest problem with the Quest headsets is that they're made by Facebook. Sorry, "Meta". The Quest 2 stand-alone headset would be an obvious recommendation to anyone curious about virtual reality if it weren't a Mark Zuckerberg product.
Yep. It kills me, but I won't do it. It otherwise is a nice little piece of tech, but the price of dealing with Facebook is a lot bigger deal to me than the price tag in cash.
The meta verse never made sense anyway. Technology is about making stuff simpler, how is going to a virtual store inside a 3D environment simpler than going to a website? What sort of benefit does it being 3D add?
It’s just a bunch of extra overhead (both operating and using) and no one will use it. The meta verse would never evolve beyond things like VR Chat.
I think browsing in 3D is a lot more pleasant. I'd be extremely tempted to make myself a virtual library to browse my book library if the Apple Vision Pro resolution ends up being enough to make text crisp enough for comfortable reading. There's a reason I still go to physical bookstores or library on occasion to browse. It's different than scrolling a list on a page.
What if it was all just a distraction all along, made so that people wouldn't associate every service they've bought quite so strongly with their own failing platform.
Apple will do the same I’m sure after they release their Vision Pro headset. People still aren’t totally sold on VR so there will need to be a race to the bottom before we can start climbing back up to high end headsets.
Apple's headset is a new thing, with a lot more features than VR. We'll have to give it time to really know if it will find a market.
VR's main issue is price I think, because most people don't want to spend a grand on a gaming peripheral system. So the VR market is a niche but seems to be going well from what I can see in the Steam store. I've been playing mostly VR games since I got an Index set, because it's a lot more interesting and fun overall than regular 2D games. The fighting games are good exercise too.
VR’s issue isn’t just price. It’s obtrusiveness. You can watch TV or play a game in a room with others and often with other things going on. With VR, you need more or less a total commitment to isolation. That inherently limits It to niche users.
My Quest has basically been picking up dust since the day I got it because my life isn’t conducive to shutting out the world.
I have a custom gaming rig and an index. I don’t play it. We used it a bit when we first got it. Then it got put away because it wasn’t being used much, and it’s not fun having sensors, a headset, wires, cord suspension rigging, gaming rig etc. strewn about a large spare room (which most people don’t have), and I don’t feel like getting it back out. It’s just a level of commitment that is too much for me to bother. I’m not suggesting I’m like other consumers, but I feel like people simply don’t care enough to deal with VR until it’s fully fleshed out, easy, wireless, lightweight, affordable with a plethora of games. Which might be quite a while from now.
I picked up a used psvr pretty cheap as an intro to see if vr will hold my attention long-term before dropping a few grand on an index and pc to run it, only for the novelty to wear off the next year.. I wouldn’t be able to justify getting a nice setup without this intermediate step.
I know the psvr tracking is very imperfect, and the games are older/less refined, but I’m considering it an entry level model based on the price point ($120 for headset, controllers, camera, and cords/connectors, tho ofc that doesn’t include the console or games). For that, it’s pretty good.
Apple has infinite money to burn on failed projects. The Apple Watch sold very poorly the first few years it was out. Now they’re literally the most sold watch on the planet.
They called this headset “Pro” because they’re 100% going to release a cheaper model in two years and be like “We figured it out guys! Same shit, half the price!” And they’ll call it the Vision Plus or some bullshit.
Apple is touting AR for its headset, but it drops into VR with the twist of a knob. It will never sell in volume at that price, but there are already people lining up to get one.
I want it bad. It's not cheap and I absolutely respect the price tag, but there's a bunch of first/best in class features that change what it can do.
It's too big to just wear in your day to day, but the resolution and responsiveness in the passthrough combined with a very comfortably powered laptop chip allow for all kinds of cool stuff that you couldn't do on other headsets. Clearly seeing your environment while also being able to replace whatever and have sufficient resolution for at least intermediate sized clean text is a lot in that package.
Most of the money spent on product development is likely going to engineers, graphic artists, industrial designers, and other professionals (who are in turn paying tax on their payroll) or to other software/IP vendors (who in turn are paying their own engineers).
Granted, that's probably not as good a use of capital as, say, direct benefits to people in poverty, but it's vastly better than stock buybacks in terms of public benefit.
Yes, but if you're willing to drop $1k on a non-gaming VR headset you're probably also willing to drop $3k. Might as well spend the extra and get the premium product if you're going to pay the premium price (or so the thinking is likely to go).