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I know I'm in the minority, but did anyone not like the most recent 2 Zelda games?

I'm not going to deny that they are good games, they definitely are. However, there are some design choices made with BOTW and TOTK that really make me separate them from the rest of the series.

The item degradation, the voice acting, the open worldness, all these things aren't what I want from a Zelda, and because of that, I doubt I'll ever replay those games again. Again, not bad games at all, and if anyone said they were their favorite games, I'd totally understand that.

But does anyone else wish that we would get a more traditional Zelda game again?

41 comments
  • I don't think your opinion is as unpopular as you think. In the zelda discussions I frequent, this is a reoccuring opinion, especially from long time fans.

    In my opinion, the last 2 Zeldas sacrifice a well designed linearity for freedom at every turn. The games offer so many different approaches to playing, that in their entirety, they feel completely different. However, depending on your playstyle, this freedom can fall flat. Once you figure out how to solve a certain challenge, you can adopt this and keep using the same solution for the next 100 times this challenge is thrown at you, OR you can force yourself to creatively come up with a new solution. Some gamers really like optimizing how they play and "powergame" and I don't think there's anything wrong with that. Once they figure out the optimal strat for anything, the games become boring and monotonous to them, as they are more interested in solving the challenge in front of them, than in messing around with different approaches. This happened to me when I was playing Breath of the Wild.

    With Tears of the Kingdom, I thankfully managed to avoid that trap and keep myself entertained for longer, but I can definitely see how one could have the same thing happen again: Find optimal strat - Use it everywhere - get bored with how monotonous the game is.

    While this freedom approach offers a lot of new things, it fails to statisfy the same itch, that a traditionally designed zelda game would with it's plentiful dungeons. Yes, the physics puzzles are great and the creative approaches offer a lot of various solutions to the same thing, but they aren't a SS Ancient Basin or a TP Snowpeak Ruins.

    • Too much freedom can be a bad thing for games. Think about how many open world games there are, it's overdone. The older Zelda's had an openness to them, but with restrictions, and I think that was it's golden formula.

  • My favourite zelda was the one on the Snes, then wind waker. And I love botw. Played it day 1 for hundreds of hours on a wiiu, then transferred my save to pc for 4k60 goodness. Loved it. Not enough to get all koroks, but enough to get like two thirds of them. But I was in love with the environment. And those cool as hell dragons. And the atmospheric sound and music. And the little bite size shrines. And the chasing star fragments and pointless armour upgrading.

    But for reasons I cannot explain, I bounced off totk in about an hour and have no desire to return. Opening with the shitty story didn't help. Following up with a crafting system didn't help me much either. The environment feeling like part of the same map too, did not help. But none of that feels like a proper reason 🤷‍♂️

  • I didn't care much for BOTW, but TOTK is freakin"' awesome.

    The only disappointment I have with TOTK is really just a lack of traditional bosses and power acquisition. But it is still pretty good and way better than BOTW.

    It's right there with Link to the Past and Wind Waker for me.

    • I played both, definitely more of BOTW on my Wii U. But I guess because TOTK is more like an asset-flip, I was less excited to get into it than when BOTW came out.

      Wind waker chef's kiss perfect.

  • I didn't care for BOTW and didn't buy TOTK. Too different for me and breakable weapons with no way to repair? Get outta here...

  • BotW was my first Zelda and a gateway drug. I didn't really enjoy TotK as it was too much of a sandbox. I preferred the creative ways you were forced to use your limited abilities in BotW. Then I played Twilight Princess HD and was at first disappointed at how linear it was but later absolutely loved the story and characters (it took the first spot for me). I guess I did myself a disservice by playing TP so early because I'm playing other Zeldas now and I'm still searching for that type of experience knowing that it may probably not be reproduced.

41 comments