What game do you think came closest to being "perfect"?
I believe The Beatles: Rock Band came the closest to being perfect. Eveything about that game was just beautifully done and the only things missing was Pro Drums, an option for Keys, and a few more Beatle songs (Hey Jude, Strawberry Fields Forever, Yesterday etc. etc.)
Outer Wilds. I consider it the best video game ever made and I've spent quite some time thinking about if there's something I could add, change or remove that would improve it and so far I've yet to come up with anything of substance (beyond tiny QoL changes or reeeally nitpicky stuff).
Chrono Trigger: every aspect (graphics, gameplay, story, music, replayability...) has such level of polishness that it's still outstanding almost 30 years later.
No other JRPG has come even close and, as a Final Fantasy fan, that's hard to admit
My answer to this is always Portal, the first one. It was so unexpected and so, so good. Nothing in gaming before or since has been that magical of an experience for me. Maybe early Pokemon, when my little kid eyes were opening to what gaming could be. But there's just something special about Portal. Such a concise, perfect little game.
Portal's beauty is in it's shortness. Perfectly paced, it takes the basic idea, plays with it, twists it, and finishes before it can overstay its welcome. In and out in an afternoon.
Maybe Tetris? Such a simple concept, and it's one of the most popular games of all time.
Minecraft for similar reasons. Even if it has become more complex in recent years, the core of it is just...you can break everything and build anything. It's hard to say that isn't a perfect sandbox.
More personal opinion though, maybe Super Mario Odyssey. Just incredibly polished and varied with an amazing movement system.
Tetris is an interesting one because you've got 3+ decades of variations on the original, but the original is still the best. I'd argue it's a perfect game.
I personally disagree that the original is best. It's high up there, but I think some of the later titles have improvements that eek out the #1 spot.
I'm a fan of the "piece swap" feature, and later games have polished the piece lock over the original. Tetris 99 was the sweet spot for games that I've played.
Hades. I don't think I've come across a game so carefully paced as Hades, both plot-wise and in the gradual introduction of game mechanics. Which is bloody impressive considering that it's a roguelite.
Listen, whether you like Visual Novels or not doesn't matter. But Fata Morgana is just somehow...perfect. Everything is resolved and I don't feel any need to complain about any aspect of it. It was an experience to play a game that left me with no questions afterwards. It was just a really good story.
Skyrim. It's a beautiful game, even now when I play it I take a moment to just look at how gorgeous the scenery is. I love the quests and that you can own a horse/house/child/ get married. I love the potions and crafting and customisation.
I don't think there are many games quite like Skyrim
I think I would have to go with Stardew Valley. It has something for any mood I’m in.
I can spend my time on the farm, looking after the animals, crops, reorganising. I can go and be social with the neighbours, help them out, do some work towards the community centre. If I feel adventurous I can go explore the mines fighting monsters.
Where I’ve done all that I can start again on a new farm and try a different strategy, I can even play with friends and work together. Its just cozy fun.
Fallout: New Vegas. Wait now, don't laugh at me. I'm painfully aware it was built on an engine that just does not cooperate and crashes regularly. BUT, the gameplay itself, the roleplaying, the fights (yes I do like VATS), and the choices by god the choices. So many choices with so many consequences, telltale wishes they were this cool. The only thing for me that's holding this game back is 1) the rickety engine it's attempting to balance on, and 2) unfinished quest lines. The devs for this game had so many brilliant ideas that never made it on screen, I don't know if they shot themselves in the foot, or if the deadlines were unrealistic. Even though some of the main quests between the warring factions feel lopsided, and some interesting things seem to go to a dead-end, the game never felt unfinished to me. There was so much to do and try, I never felt cheated by the game in narrative. Instead, I just want more because it was awesome how interactive the world was. It responded to my decisions and made a unique playthrough because of my decisions, I don't believe the predecessors even come close to this. Sure 3 and 4 kept similar mechanics, but the game didn't react to your choices. If I had one wish it would be to see Fallout New Vegas as the devs intended, with every plot line completed and polished, I'd even continue to play it on its rickety system. Though this would need to be a magical wish because there's no way that engine could handle the work needed, and converting this content to a new engine would be very expensive (so I'm told). I know she's not perfect, but goddamn she has the potential to be.
Undertale, for me.
I have 0 problems with the game. Art style is great. Controls are great. Story is likely the most compelling I personally have seen. Not to mention the very appropriate humour.
A big one for me is Fallout 1. I only played it for the first time a few years ago and it is one of the only games where as soon as I finished it I wanted to start it again. The only reason I didn't was to play Fallout 2. There is an extremely valid argument that Fallout 2 is better, but the pacing of 1 is so good. It opened up a whole (niche) genre of games I thought I didn't like, isometric crpgs, especially ones with turn based combat, relatively low player power, and serious consequences.
The other game I could replay over and over again was Metal Gear Solid 1. In my opinion it is the best in the series relative to its time of release, if that makes sense.
Dragon Age. I literally fell in love with Alistair while studying for my masters, so it must have been an excellent storyline for an RPG. I also played it through in full twice because it turned out my initial character choice made my perfect ending impossible..
Truth. I still love Infinite, though. I may be in the minority for that, but it's such a bizarre atmosphere and the imagery and soundtrack really stuck with me. Welcome to the circus of VALUE!
Guild Wars, especially for the PvP mode.
I loved the visual feeling of the game, it felt sharper and less cartoony than a WoW.
Some classes were kind of novel too at the time.
And the feature I loved was the limited skillset you had to chose : you could be lvl 20 (max) and know 30 spells but you could only pick 5 in your active bar. It made for so many interesting builds and combinations !
Aaah, that game really left a hole in my heart that was never really filled again. Build crafting during school, playing in the evenings -- those were the days. I also loved how the game forced team play much more than other MMORPG's. And then there's the lore, the beautiful zones... Truly pretty close to perfect!
I have to agree with you there. The music, the scenery, the plot, just the general aesthetic of the game was incredible. It created an experience in play. I can't tell you how many times I restarted characters and classes to play through in a slightly different experience. I still pick it up and play occasionally, even though I'm the only one from my guild who has logged in for the past 3 years, it's nice to just see and experience the game again.
Firstly, it's fairly short, which I appreciate in a game that's primarily story-driven. Secondly, the story is damn near perfect. When I got to the reveal towards the end I actually sobbed (quietly, in a manly way). No other game has ever affected me that way.
If we're going really old school, then Space Invaders. Its way of leveraging the hardware at the time to make the enemies and music speed up after you defeat more of them is elegant. Back then, the more things a game had on screen, the slower it ran. So, destroying more enemies removes more things from the screen, causing both enemies and music to speed up.
This is something that's taken for granted today, but I think at the time, it was genius.
I know how ubiquitous it is, but I still replay it on a regular basis. Its perfectly designed, balanced, simple... Im not saying its superior to modern games or something, I just think its pretty flawless. That is all.
Have you ever looked into any randomizers for ALTTP? They'll give you a whole new experience in playing the game.
With Archipelago, you can even play with other people playing other randomized games. A Hollow Knight player might need you to find their mantis claw so they can get to the boss that has your hookshot and so on.
For me, probably Half-Life 2. Especially at the time? It was such a leap ahead in both technology and overall world immersion. I still revisit it sometimes and get sucked right back in.
I’ll agree with you on Beatles Rock Band too, though. It’s a work of art.
The original Half Life is pretty fun, but I'd recommend checking out Black Mesa. It's a remake of the original game in the same engine that Half-Life 2 uses, and changes some things for the better.