Reveribirb - A game I made in 12 hours for a gamedev competition
Reveribirb - A game I made in 12 hours for a gamedev competition
Made a small arcade-like game for a recent gamedev competition
Every time you hit an edge of the screen you get smaller and you need to collect balloons to increase your size so you can survive longer
Entire thing was made in 12 hours and people voted on 10 different things I was forced to include into the game in some way (balloon, pigeon, sword, fish, cloud, trilobite, dolphin sfx, music I used for the title screen, trumpet fanfare sfx, pigeon sounds)
Enjoy, if youve got any feedback feel free to let me know and I can take that into account if I do some post jam work or for future games like this I make
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