Taking a firm stand against what Unity have been doing, Terraria developer Re-Logic announced today they've begun funding Godot Engine and FNA with a big donation and ongoing funding.
Taking a firm stand against what Unity have been doing, Terraria developer Re-Logic announced today they've begun funding Godot Engine and FNA with a big donation and ongoing funding.
You can donate directly to Godot or FNA if you want to show support and don't think that you'd enjoy Terraria. Personally, I love Terraria and have bought it for pretty much every system I own and everyone I know. I got interested in it after watching TotalBiscuit and Jesse Cox play it. (I can't believe that was 12 years ago!)
There could be something to say for both donating directly to Godot and trying to support Terraria in some form because you think they're doing good.
It depends on how activist the Terraria devs are, though. If this donation is a one-of statement from them, supporting doesn't make as much of a statement on your part.
I don't know you, or what you know of the game. But I do know many people have preconceived notions of what the game is that are wrong.
If you haven't tried it before, the early game is pretty tedious. And that can turn people off. Once you get a few bosses down and especially when you move into hard mode, it really opens up.
Protip: "It gets better later" isn't a good way to promote a game.
It has to be good from the start.
If it isn't and it can't hook a player, you've just lost a customer, who likely just refunded the game as well.
Now personally: I like terraria from start to end.
It got a bit boring in the middle.
I used to not be able to play it at all because /something/ about the game really triggered my migraines.
It doesn't anymore, and I can play it.
My kids and some friends play it all the time and I appreciate that it's a well made, great game. I've watched them play it many times and enjoyed the glee emanatingfrom the players, they really do have fun.
I just can't become immersed in that particular 2D or isometric style game. Excluding the little nightmares series and DARQ.
I've started it so many times and it feels like I'm just mining and building houses for hours and hours, having to check some wiki to see how to trigger "the good stuff". I avoid YT "tutorials" because it's all from people who've put hundreds of hours in who assume you'll just breeze to a first boss in 20 minutes. Not knocking the game, sometimes just mining with a podcast on is relaxing, but, I dunno, it needs more oomph early on.
I think the important thing to note about Terraria is it is as much Zelda and Castlevania as it is Minecraft. That is what makes it special. A lot of the copy cats tried to do 2D Minecraft, but forgot how important the Castlevania combat was to the whole mix.