Satisfactory 1.0 Tutorial: Get Your Belts up off the Floor
Satisfactory 1.0 Tutorial: Get Your Belts up off the Floor
it's just better this way
Satisfactory 1.0 Tutorial: Get Your Belts up off the Floor
it's just better this way
Eh, there's no tutorial here, people can make things the way they like
Sure they can, that's why I said it was a suggestion. I've tried petitioning the devs to remove belt poles so you really, truly can't put them on the floor, but they said something about harrassment and then blocked me.
Sigh...re-downloads game.
Yes yes good good
It's actually so much better now than it ever was. They've done so much to streamline the grind, especially with Mercer Spheres.
I have been making buildings alternating logistics floors with production floors, and yeah it’s pretty nice to have belts up against the ceiling of the logistics floor so I can actually walk around and build.
I think there are a couple flaws in this design that seem to be glossed over. Granted the video was very long for this kind of topic so perhaps I missed the counterpoints. But, to me they are:
A better strategy, to my mind, is to use floors dedicated to conveyors, or have floors that are so simple that there are only two or three things being moved on the floor (except for floors with manufacturers and the like with 5+ things). It really improves the "readability" of a factory. Plus you can use windows and glass to still allow for glance value assessments if desired
I appreciate the thoughtful comments. I'd encourage you to watch to the end, there are definitely counterpoints.:
This is not intended to be an all-encompassing method, just a rule of thumb that makes the task of hand-building the early factory much easier, which you can then scale and extend into the late game if you wish. Plenty of people are talking about logistics floors, but I don't use them because they obfuscate even more than a ceiling belt. If your problem is that you can't see what's on the belt well... you can't see through floors either. You can through glass floors, but then you're bringing back the visual noise anyway, and I've always found tracking belts through even glass floors to be much more work than following a belt to the ceiling.
Again, I'd encourage you to finish the video and also check the follow-up, where I roll this method into stackable blueprints, and I explain that these blueprints can easily be incorporated into logistics floors if that's your thing.
I also have a note in that video apologising for calling people babies :)
I like this enough that I'm glad I saw it before I got too far.
Real players just slide under all their belts.
Real players elevate their belts so they can run their pipelines directly on the ground because, and I can't express this strong enough, fuck headlift with a rusty spork.
Whenever I need headlift on a lot of pipes of the same fluid I build a "water tower". Built properly it should cover all your headlift needs.
Fully agreed my friend. Fuck headlift.
That's the first problem I address, but by the end I'm driving trucks full speed through the middle of my ultra dense mega factory production floor under a spaghetti canopy. It's a thing of beauty.