OpenFPGA on the Analogue Pocket is official.
This looks like a raspberry pi clock project, with a Mario theme - it's not a terrible price if you don't want to build it yourself (at least I think) - but I doubt you can customize like a self built one.
Also if you make your own you'll probably get sued, so just don't sell it I guess lol
Real players just slide under all their belts.
I think in Sony's case a reasonable alternative is to just refund, which is what they're doing anyways. There's no way a full refund would not be considered a true option, so I think the Concord side is a bit irrelevant to the primary issue of server owners shutting down servers for old games and keeping the money.
I like how unapologetically purple they are
Sounds like you've never worked on a game. All software is developed with some level of trial and error, and if you were really a software engineer you'd know that.
Games involve art design, sound design, systems design, and game design. Most software involves a single design philosophy trying to reach a specific objective. Software you can usually take a look at early and with caveats get an idea how it will work together. Games you can't do that with so easily - that's why there's a specific term for it called a vertical slice.
You wouldn't need a vertical slice if you could just look at any point of the game being developed and get an idea where it's going.
This doesn't even touch on the fact that you often can't be sure if a design will work or will fall flat, software is generally less volatile than that.
Honestly, if you're not able to see through the issues and understand the underlying vision at this time then take a break. Everyone who has put any money into it has seen something in there, but the state of the game wanes and waxes, just wait longer if this is still not the patch for you.
I don't know if server meshing will be the magical fix, but personally I play this game maybe 6 weeks a year for a whole stint, but enough bugs that I need to take a break, and then finally jump back in when I'm ready.
It's not healthy to allow yourself to death spiral in frustration, just don't think about it for a good while, and then check in where it's at then.
The game is in active development, and I can tell you as both a regular software developer, and a games developer - games are a completely different beast, and generally come together at the very last moment even on the best projects.
IW4x exists if you want to mod the original MW2 with dedicated servers, been meaning to try it for a while so can't comment on its popularity
Cheating is definitely a problem in SF6, but it's a lot less of a challenge dealing with it due to match duration. You generally move on to different opponents fast enough, unless of course you're at the highest ranks.
Still agree that kernel level anti-cheat does nothing here, and I also won't be buying it due to that reason.
How do you feel about Doom-likes from 30 years ago?
Yeah agreed, I was playing the early PTU versions and it was rough, but in live I feel like interactions have less delay than they did in 3.22
Honestly this is the best most performant patch they have released, and I'm genuinely excited about every feature here (yes I love master modes too).
There's obviously still bugs, and server performance still hits you like a truck, but I didn't expect any changes on that this patch.
Can't wait for 4.0 and hopefully the smoothness to be common rather than just for the first 15 mins of a fresh server (before everyone spreads out).
If we're being fair, they made the one of the most impressive devices in that category currently - it's just that category doesn't really have the tech behind it to deliver what most people want as usable. I do agree though if they had marketed as a VR headset it would have been personally more interesting, but the true vision of the AVP category has yet to be fully realized by any company.
Introversion still exists and wasn't sold, they're making a somewhat similar game now - The Last Starship.
Personally very excited with all the future versions this leads to. What Chad said about expanding your home bases as you expand into the universe, sounds awesome and a great way for progression to happen in the game.
With newer versions of Steam, it's just handled automatically as long as you enable it, you can download from other players on the network. True not all games are on steam, and this probably works well for massive LAN setups, but I tried and failed to set this up, it's a bit of a pain and personally found it not worth the effort.
You've always been able to change it for built in applications (messages, mail, phone, etc.). I assume the above poster was joking? Or maybe there's some nuanced feature they added around it recently.
Let's be honest the people who would defend their ROI have lost interest in defending it to the unwilling. Star Citizen has become a cat call to all the haters whenever it's posted in general gaming (namely r/games and c/games now) communities. The only way the narrative changes is by showing not telling, and that only happens with further polishing like this article is covering, and in future release.
There is a reason they've successfully increased pledge numbers year over year, you just don't hear from people outside that community due to this stigma that's not worth bothering to explain.
You can trust the person, without trusting their technical skills, such that they haven't inadvertently installed malware on their own devices.
I think the articles title here should have been maintained. It's just better and more descriptive.
Howdy, how are you all tracking in game events? I feel like if I want to participate in say Jumptown, they seem to just pop up and I can't find a reliable source that displays ongoing or upcoming events in game.
Of course I'm not talking about major events (read: ship sales), those are well marketed.