Automatic Love - The distortion effect caused by talking to Johnny and selecting a specific dialogue option at the end of the quest will no longer persist on the screen.
This bug was driving me crazy. I am glad they finally fixed it
I just suffered through it. Everytime it would be like press a, y, b I would have to figure out what it actually wanted. Lol. I finally realized. Right mouse button was "A" last night. 😮💨
Made it possible to properly switch to Arm cyberware by cycling through weapons.
Oh, haha, I was wondering if I was crazy. The only way I could see to equip the Mantis Blades was to hold Y and select it there. Didn't feel very intuitive.
This was killing me! One of my favorite builds was pistols and fists, trying to replicate John Wick's Gun-Fu. But it became impossible after 2.0 since I couldn't switch to arms smoothly after my pistol clip was empty. Looking forward to this fix a lot
I've played it in January 2022 on PC (so about a year after release), going through a second playthrough on Steam Deck now.
Compared to two years ago, the game is not that different IMO. I enjoyed it immensely the first time, and I'm loving it enough now to just play it again. A lot of very noticeable changes with 2.0, with the entire perks system rebuilt and such. Not a major game changer IMHO but it's all good stuff.
As for Steam Deck, it's 100% compatible and looks great. I've noticed very few frame rate issues.
I wish people could let go of their resentment towards the game's launch woes, because this game is a genuine banger with an amazing setting, great gameplay, and a kickass story.
I played it a few months ago on my deck. It has default preset that holds an extremely solid (i think) 30 fps from my testing. Whatever the target was it held really well
So if you don't mind 30 FPS the default is pretty good.
So many improvements from when I played back at launch. The one thing that still bothers me is how boring the high difficulty modes are. In the Witcher 3 the tanky enemies encouraged you to research them and build effective counter measures. But tanky enemies in cyberpunk just feel like a chore/break the immersion. Instead of encouraging you to explore more of what the game has to offer, it limits you by making some play styles essentially obsolete. Def recommend lower difficulties and just focusing on enjoying the story and feeling like a god. I hope difficulty is the next thing they rework
It would be nice if you had to use the scanning more to defeat bosses and higher rank enemies. Like unless you take in account their weakness (electric, fire, poison, etc
) it should be damn near impossible. Bonus points if it was similar to Witcher 3 when hunting Cyberpsychos that investigating the scene where they attacked gave you clues on how to defeat them, instead of my common method of using a Sandevistan and punching the fuck out of their face until they stop moving