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If modded Skyrim isn't the best game you ever played, you just need to add more mods. Sometimes they combine in ways that are better than expected. Today's discoveries:

If modded Skyrim isn't the best game you ever played, you just need to add more mods. Sometimes they combine in ways that are better than expected. Today's discoveries:

  1. Walking around at a somewhat normal pace in the game most of the time thanks to "Controller Walk Run Toggle" (speed configured with Autorun) means travel takes long enough that even the relatively mild effect of cold that's the default in Sunhelm becomes significant. It's not seemingly instant like some versions of survival mode, more like you've actually been outside for enough time that it makes sense you'd be feeling the cold.

My Skyrim time scale is set so there's still enough time to travel pretty far in a day but at one point it was getting dark and I had to think for a moment about how to stay warm that night. Just then the lights at the inn came into view. It felt a lot like it does irl when you're walking in the woods, it's a little longer than expected to get home, and it's getting dark. Peak hiking simulator. Combined with dense forests and combat that's deadly and quick, it feels pretty good.

  1. With the dodge mod I'm using, going into sprint mode by holding the button for a moment toggles from walk to run, as it should. Exiting the sprint by doing a dodge roll doesn't toggle it back, so you're left doing the default Skyrim jogging. But then another dodge roll (if you're out of combat and no weapons drawn) does go back to a walk for some reason. So after a little practice to get used to the sequence you can just use that one button to toggle it, leaving the d-pad button free for other uses.
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