is it a formatting step that an image goes through when uploaded? I'm tired of converting image after image back into jpg, so if there's like a step I can take to avoid it being a webp, it would help to know
The compression to quality ratio of webp is amazing, especially webm. Some instances have this conversion happen upon upload would be my guess to save a crazy amount of space.
It's super impressive, and not DOA. Apple (unbelievably) announced it will support JXL on Safari and all-the-things. I wish Mozilla would have led the way, but OK. Hopefully this finally pushes Microsoft and Google to support it.
I'm using XnView to easily batch convert (90-98 quality, 7-8 compression), and have been loving it. Just needs browser and OS support.
WebP is a tiny bit better on small images and slightly worse overal than JPEG, when using a good encoder library (mozjpeg). It is better than standard libjpeg but that’s not really a fault of the format as much as of the specific encoder.
JPEG compression is standardized. The only part of the algorithm that is configurable is the quantization matrix which is essentially a control of what I information to throw away and how much. So unless you are throwing away a huge amount of information (really shitty image), there is no way a different library will somehow save you a bunch of space.
It depends a lot on what's being encoded, which is also why different people (who've actually tested it with some sample images) give slightly different answers. On "average" photos, there's broadly agreement that WebP and MozJpeg are close. Some will say WebP is a little better, some will say they're even, some will say MozJpeg is still a little better. Seems to mostly come down to the samples tested, what metric is used for performance, etc.
I (re)compress a lot of digital art, and WebP does really well most of the time there. Its compression artifacts are (subjectively) less perceptible at the level of quality I compress at (fairly high quality settings), and it can typically achieve slightly-moderately better compression than MozJpeg in doing so as well. Based on my results, it seems to come down to being able to optimize for low-complexity areas of the image much more efficiently, such as a flatly/ evenly shaded area (which doesn't happen in a photo).
One thing WebP really struggles with by comparison is the opposite: grainy or noisy images, which I believe is a big factor in why different sets of images seems to produce different results favoring either WebP or JPEG. Take this (PNG) digital artwork as an extreme example: https://www.pixiv.net/en/artworks/111638638
This image has had a lot of grain added to it, and so both encoders end up with a much higher file size than typical for digital artwork at this resolution. But if I put a light denoiser on there to reduce the grain, look at how the two encoders scale:
Subjectively I have a preference for the visual tradeoffs on the WebP version of this image. I think the minor loss of details (e.g., in her eyes) is less noticeable than the JPEG version's worse preservation of the grain and more obvious "JPEG compression" artifacts around the edges of things (e.g., the strand of hair on her cheek).
And you might say "fair enough it's the bigger image", but now let's take more typical digital art that hasn't been doused in artificial grain (and was uploaded as a PNG): https://www.pixiv.net/en/artworks/112049434
Subjectively I once again prefer the tradeoffs made by WebP. Its most obvious downside in this sample is on the small red-tinted particles coming off of the sparkler being less defined, [see second edit notes] probably the slightly blockier background gradient, but I find this to be less problematic than e.g., the fuzz around all of the shooting star trails.. and all of the aforementioned particles.
Across dozens of digital art samples I tested on, this paradigm of "WebP outperforms for non-grainy images, but does comparable or worse for grainy images" has held up. So yeah, depends on what you're trying to compress! I imagine grain/noise and image complexity would scale in a similar way for photos, hence some of (much of?) the variance in people's results when comparing the two formats with photos.
Edit: just to showcase the other end of the spectrum, namely no-grain, low complexity images, here's a good example that isn't so undetailed that it might feel contrived (the lines are still using textured [digital] brushes): https://www.pixiv.net/en/artworks/112404351
I quite strongly prefer the WebP version here, even though the JPEG is 39% larger!
Edit2: I've corrected the example with the sparkler - I wrote the crossed out section from memory from when I did this comparison for my own purposes, but when I was doing that I was also testing MozJpeg without chroma subsampling (4:4:4 - better color detail). With chroma subsampling set to 4:2:0, improved definition of the sparkler particles doesn't really apply anymore and is certainly no longer the "most obvious" difference to the WebP image!
Webm is just a video container, not a format.
WebP uses quite outdated image compression from the VP8 video codec, which may perform quite a bit better than JPEG at very low quality, but at near-transparent quality, which images are usually encoded to, it very often doesn't even beat JPEG.
Jpg is lossy and throws away information every time it is used, that’s why you get the “deep fried effect” when you re-encode something repeatedly. PNG is lossless so it’s a perfect replica of whatever image you encode with it. It does take up more space however.
whereas png is better for graphics type elements with defined colors and edges?
The reason for that is rather surprising, but PNGs are basically zipped BMPs with an optional filter step to arrange the pixels in a way that compresses better.
And that's why if you give it a photo with lots of details, it's not very effective and just gives you a rather big file. PNG barely does anything compared to JPEG and other formats. That's also why it's great for small things like icons: it decompresses fast and still manages a fairly good compression ratio when a good chunk of the image is transparent or flat background.
Jpg is really bad for anything with sharp lines, such as text. It also doesn't support alpha channel (transparency) which is reasonably important in modern web design.
PNG is loseless, which is great for... anything other than storage/bandwidth due to file size. There's even an animated PNG standard, similar to animated GIF, but you never see that used anywhere.
A lot of apps don't support webp yet. Facebook Messenger is a good example. If I want to share a meme that was webp it says "GIF" in the gallery and says it can't upload images in that format.
Wanna hear something funny? So iirc webp is a Google format. The other day I was preparing slides for class with my friends. Anyway, we were on Google slides. I tried to upload this image, but it says it's unsupported. So i checked the format and whaddaya know? webp. So a Google service doesn't even support a Google file format. LOL
I've literally only run into 1 program that couldn't handle webp and that was a FOMOD creation tool for Bethesda game modding, and even then it worked but just tossed an unknown extension error
Though if you're using Facebook messenger that's probably the issue right there lol
Just a few weeks ago, they found a big security flaw in webp and webm. Which affected nearly all programs using it, because they all use the same library.
Webp and webm are simply not mature enough for professional use.
I still hoping JpegXL will get some traction. The fact that it was removed from Chrome looks bad but they'll most likely add it again if it does. It's by far the best of all of them.
webp is only marginally better then jpeg in lossy mode, arguably not better due to lack of features, and in lossy mode has many restrictions that make it hard to actually call it lossless in many cases.
The jpg format is like 30 years old. Newer formats like jxl, webp, and avif offer much better compression. Right now it looks like webp is the most compatible with browsers so far.
You should hate Synology then. Seriously, the format is the best (from technical point of view) widespread image format. You should complain at your software vendor that in the 13 years it has existed, they haven't had time to implement support. Especially for paid products, like Synology stuff.