Whenever I pirated something in the 90's I went to this site, covers archive, where I could print out the CD cover inserts. So in effect I pirated a physical copy, minus the box it came in.
I'm not anti physical media; I buy Blu Ray discs because they offer a much higher bitrate than streaming. However with three people using my PS5, the convenience of not needing to swap discs outweighs the advantage of having a physical copy that I am highly unlikely to sell or lend.
Or the consoles could have a writable drive and the game disc could have a rewritable section for recording if the license is currently checked out. You could have the systems be able to install and play from the disc, while also recording that the license is checked out to that system. Then the disc wouldn't have a playable license until you unmount the license from the system and it records back to the disc partition that the license is available again. That way you wouldn't have to mess around with the disc's after initial install, but you can transfer the license back to the disc for resale when you're done with it.
It isn't hard to imagine a system that has the best of both disc and server attributes, but clearly the console companies have motivations to keep physical media constrained and inconvenient.
Fallout New Vegas did this to me over 10 years ago. Brought the box home from GameStop only to find the waste of cardboard wanted me to download the game from steam instead.
Yea, but it does suck that we don’t own the thing anymore. I know it’s more convenient, but it beats if you can’t connect to the server. And as for publishers that push out just a launcher for the disc/cartridge that’s straight up just e waste