If you want a good understanding of the fundamentals etc, I cannot recommend CS50 enough. The original is more difficult and starts with basic stuff (you'll be asking the computer for individual pieces of memory etc)
There's also a python focused version, which is much easier. But this will make learning other languages in the future a bit more tricky. So, depends what you'd prefer.
+1 for CS50. This is where I started and I've since transitioned to python. I think the basics will make you a better programmer overall (instead of python first), but it really depends on what you're looking for.
Don’t start with classes. Start with something that actually does something you understand. Like updating text files. Or pulling data about something you find interesting
Lots of good technical starting points here. I don't want to prematurely discourage you, but before you get into any code, evaluate your problem solving abilities. If that is an area you struggle in, work on that first, or at least in conjunction with programming basics.
I've worked with engineers who have all the code skills, but when faced with a complex issue, struggled to break it down into it's simplest components and wound up with a messy, over-engineered solution.
particularly nasty situation, for real. in my experience, they know the bits of a framework, but they'll never get to write a modest regex: they'll have opinions on that too.
Do you want to make cool desktop apps? Probably something like Rust or C#.
Do you want to do machine learning or scientific research applications? Definitely Python.
Do you want to make websites and web apps? Definitely HTML, CSS, and JavaScript (look up both Node.js and DOM API). You could also learn other server side languages like Ruby, Java, or PHP, but knowing browser side JS gets you half way to knowing server side JS, so Node would be easiest. If you want strict typing, you can learn TypeScript, which adds a strong typing system to JavaScript.
Do you want to make mobile apps? Probably Dart and Flutter. Also could learn Kotlin or Java for Android, or Swift or Objective-C for iOS.
Do you want to get into the nitty gritty of kernel level programming or embedded programming? Probably C and Rust.
Do you want to work on old software that runs mostly banking/enterprise/medical applications, but can land you a pretty lucrative job? Maybe COBOL, Fortran, or Ada.
Do you want to accomplish nothing of value? Visual Basic. (Just kidding.)
The most important thing you can do is to just jump into things and try them out. In my career, I've switched languages several times. If you've got the fundamentals down, learning a new language isn't that hard, so just pick any language you want and learn the fundamentals with it. I'd recommend a strictly typed language at first, because it's easier to wrap your head around what's going on, but if that doesn't feel right, don't hesitate to switch to something else. Have fun with whatever you're learning. :)
C# is also very nice for server side and mobile apps as well as desktop. And game development too. To be honest, I would suggest learning C# to new programmers.
There are GUI libraries. I personally use iced a lot. Even if it's not v1.0 yet, it has many features. There are also bindings for other more common libraries such as GTK, QT and imgui. There's also egui as a native rust alternative to imgui.
Learning Java for android is still useful as a lot of legacy stuff is Java, but given Google has gone Kotlin first, and Kotlin is IMO easier and less error prone, dipping their toes in that first would probably be the better move.
You can always circle back to Java, you will need to understand it if you get serious about Android development.
First time I see "cool" and "c#" on the same sentence. I've always thought stereotype of c# is that it is the language for corporate, extremely uncool projects.
Just a comment. Cobol nowadays is heavily outsourced. There are jobs but not so lucrative as in the past. Fortran is still strong in scientific computing, but nowadays it is wrapped in python. All people I know who were strong in fortran (me included) are nowadays mostly working with python or scala, most of us on ML/AI related stuff.
Follow a guide to make a todolist in a language that's popular for things you're interested in.
Games - C# (medium), C++ (hard)
Webpages/Webapps - JS/TS (medium)
Microcontroller - Python (easy), C (medium), Rust (hard)
Datascience and machine learning - Python
Automate shell - Bash
Automate w scripts - Python / JS
Game mods - Look up for each game
Android - Java
iOS - Swift
For each make a UI and connect to any database that's convenient.
If you want to setup a server you'll need to figure out how to communicate via http.
Making a Todo list app covers most of the "mundane" programmer problems in each language and is a byte sized problem (hehe). After that choose something bigger or post again. Good luck!
A strongly typed language (requires you to say what type of data is stored in variables) like C# is a good starter language. It's not overly complex, it's widely used, has a large ecosystem (lots of tutorials and libraries that easily provide functionality) and can be used to create games with Unity and Godot too. My advice is to set goals for yourself and work by creating projects small enough to finish in a couple days time. It's very easy to get distracted and try to learn a lot and get burned out / overwhelmed. Creating an actually useful tool or making a game allows you to learn while also providing the motivation to continue.
Languages like C, C++ and Rust require you to also learn about memory management while learning the basics of programming, I recommend avoiding those. Dynamically typed languages such as JavaScript can be easier than others, but they also hide the type of data which impedes understanding, however, contrary to C, C++ and Rust I feel this tradeoff might be worth it in some cases.
Yes, i would also recommend C# as a starting point. It's kind of a jack of all trades, master of some. But more importantly, it forces you to understand certain programming concepts you may not learn if you start with a language like Python or Javascript. Not knowing these concepts will cause problems as you get deeper into it.
And if you use Visual Studio 2022 on windows (not visual studio code), it will take away some of the initial pain points of setting up your environment and gets you straight to an executable program.
And if you use Visual Studio 2022 on windows (not visual studio code), it will take away some of the initial pain points of setting up your environment and gets you straight to an executable program.
Rider is also a great option if you're a student or own the JetBrains tools.
What's your age? Ideally, you'll want at least some knowledge about logic and logical operations: TRUE, FALSE, AND, OR, etc.
Following that, "which language" might be a rather tricky question. Python and Javascript are "good starters", but they might also "teach" you some bad habits. They're also highly sought after if you're looking into possible future jobs.
Personally, I'd recommend starting with either Java or Go. Both have lots of learning material and plenty of jobs, but they should also put you in the "proper" mindset of programming.
I don't think boolean logic is a necessary prerequisite for coding, if you don't know it yet it makes more sense to learn about it when you come across a programing problem where you'll want to use it imo
I second Java. It's easy to get into, has a lot of materials online, and is statically typed which is great for teaching. Most people who start with Python or JS didn't have a good grasp of variable types and often make more mistakes.
This is very over-exaggerated. A lot of people started with C or C++ as their first language. Both of which are significantly harder than learning Rust. In fact, I had a much easier time learning Rust than I had with Python and Java because the Rust compiler's always had great error messages and documentation. Which then significantly boosted my ability to write C and C++. If, in an alternate reality, I had started learning programming today, I would recommend to my alternate self to start with Rust. Especially now that it's gotten so much easier than when I had learned Rust when it was still in alpha. Error messages have gotten very detailed lately, to the point where many of them show the precise code to write to fix the error. The compiler's also much less strict with borrowing and lifetimes.
Hedy is a language specifically designed for learning. The things it does to ease the learning curve:
Comes with an online lesson program, so no setup (try it now!)
Has "levels" built-in to the language itself, to slowly introduce concepts and avoid accidentally running into harder/advanced things and getting stuck
As levels advance, it slowly becomes Python, a very popular and ubiquitous programming language, so no "switching to the real thing later".
Is textual, so also no "switching to the real thing later" -- it's "real" from the start
I started learning programming concepts as a teen by using RPG Maker. It introduced me to concepts such as variables, conditions, loops in a "low code" environment.
Thing is, I had a reachable goal which made it easier for me to learn and feel good as I had a tangible result. Things such as "I want to add a point everytime I touch X item" where very good for this.
IMO, I wouldn't worry too much about the language at first and focus on small reachable goals you want to achieve. But to each his own way of learning.
Like games? You should probably check out GDevelop.
Want to automate some of your online tasks? Maybe n8n.io.
Also, it's better if the tool you use starts with a high level of abstraction (it's very esay to use) and allows you to add in some scripts.
If you want to go further, pick a language and go through the basics. And if you're feeling even more adventurous, head to roadmap.sh to find a learning path towards your goal.
Edit: Also, ChatGPT is really good to teach you IF you always ask it to explain whatever you don't fully understand in the code it writes
Thing is, I had a reachable goal which made it easier for me to learn and feel good as I had a tangible result.
IMO, this exact thing is what separates the people who succeed and those who give up. If you are only approaching the code as some abstract concept then it will never work. Anyone learning this stuff needs to understand that the code is more like a hammer to a carpenter than anything else.. It's a very physical tool used for doing a real job. If you don't have any nails to hit, you're not going to get anything done.
My recommendation would be to go down the web dev route to start because it's very easy to create things that you can share easily (everyone has a browser, but not everyone has python installed on their machine, or wants to open an executable). That can be a great motivator.
I still think App Academy's free bootcamp is one of the most comprehensive resources to go from zero to making small web apps. It's very hands-on and they have over 200hrs of material, discord community, and it was updated about a year ago. However, it can be quite daunting and you need to have good discipline to keep going.
Start with an idea of something you'd like to make.
Start with a simple idea.
The clearer you describe the idea,
the easier it will be to code it.
Learn Python.
I'm going to offer something a bit different. I'll start by saying that I've never actually used it beyond a bit of tinkering and watching the presentation at the Strange Loop conference.a
The basic idea is that it's actually pretty hard to do things wrong at the start, mostly because you just can't do much. What you don't get right has very clear descriptions of what you've done wrong, where, and even suggestions for corrections.
As you progress, you can do more and you have a very gradual transition to the more restrictive environment that most programming languages have.
By the time you are done, you are basically programming in Python, so further learning can take place using the myriad of courses, tutorials, and documentation available for that language.
I have no real experience with it beyond some basic tinkering. It is designed for classroom use, or at least on the assumption that there is a teacher or instructor available. That may not translate well to someone learning on their own.
COBOL is pretty easy to learn and has lots of syntactic sugar to make programming easier. I’ve heard that it’s still in demand as big Enterprise is running out of first generation coders, but I don’t know how long that demand will last. Ada is another language that people joke about but is in demand in certain circles, particularly military.
Python, JavaScript, or (if you have a Mac) maybe Swift.
(Probably not Java or C++. They're too big.)
But really it doesn't matter much. CS snobs used to say that "BASIC causes brain damage" but a whole generation of programmers proved that to be wrong. The important part is to keep going and not stop. After you learn one language, learn another. There's no such thing as a good programmer who only knows one language.
Beyond any of the basics (logic, loops, data types, functions, classes etc), my biggest tip is to come up with a project, and figure out how you want to do it.
Like, you could make a "local weather display".
This could be purely JavaScript, CSS and HTML, and it runs on a raspberry pi.
Or you could go down an embedded route, use an Arduino, program in c/c++ (even python, node, or rust).
Or perhaps you want to make a game, and use c#.
Or some mobile apps, using swift for iOS... Or kotlin for android. Or a language that can compile for both.
Maybe you just want to automate some things on Linux, and some bash scripts are just the ticket.
I would suggest learning the basics of programming using JavaScript/node, python or c#.
Then figure out a project, and make it happen.
Just ask ChatGPT since it's going to be doing most of the programming from here on out anyway.
Kidding sort of. But Python is pretty great if you want to quickly be able to do stuff. C/C+ is good if you want to really understand more of what is actually happening on the machine.