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  • There are very few games I would spend $80 on. Actually, at this point I don't buy a lot of new games to begin with, I'm mostly just grinding the same old favorites now.

    But for the games I really care about, I'm willing to spend on games I know will be worth it to me. I've waited 22 years for a sequel to Kirby Air Ride and if I have to pay $80 for it, I will pay $80 for it.

    • There are a few franchises that still have me day 1 even if they went to that price point (The Witcher, Persona, Trails). Those are always 80 hours minimum, though.

  • I think Titanfall 2 is still on sale on steam for uh... 5 dollars.

    Its got Northstar, a custom client that allows for private multiplayer servers... also works on linux, literally has its own custom proton version.

    Oh and there are mods as well, guided installers, mod managers, etc, for windows and linux.

    Runs great on a steam deck!

    ... and looks ... basically the same as a shooter from 10 years later, at least at 1280 x 800?

    (its built on a custom forked version of the portal 2 source engine, so it actually runs efficiently and looks good =D)

    Doesn't have a huge playerbase, but it is decent enough that you can probably find a few well populated servers, at least in NA region.

    ... looks like titanfall 3 got turned into an extraction shooter and then cancelled.

    So anyway yeah, hilariously its time to return to tradition for enthusiasts of many old school competetive games from before the bullshit of endless battlepasses and MTX kicked into high gear... and as others have pointed out, the indie scene is full of gems.

    • I just like to add that it has an oft forgotten 4 player PvE coop mode. Also low on players, but not dead, and if you’re lucky enough to have some friends you can guarantee a match. And there are usually populated Northstar servers for it as well. It’s a great mode with progression and the signature combat experience in Titan and as a pilot.

  • Just like other aspects of commerce, we’ll see what the market does. I hate to say it that way, but that’s simply how it works. Look at what’s happening to McDonalds right now. They’ve been raising prices for years, now tariffs have made things even worse, and people have responded accordingly and go to McDonalds less. Ball is in their court.

    Another good example is the recent news about Beyoncé no longer filling major concert venues. I know there’s a lot of factors going on in these situations, but the truth at the core of it is that prices finally went up to a point where a not insignificant portion of her audience noped out of the transaction. Simple commerce.

  • No kidding. Not counting games I play 'any way I can':

    • Oolite
    • Endless Sky
    • Nethack
    • Shattered Pixel Dungeon
    • Dwarf Fortress
    • Liberal Crime Squad
    • Mindustry
    • WarZone 2100
    • OpenTTD
    • OpenRCT2 (though this requires some investment, you need the files from the original 2 games)
    • FreeCiv
    • EDOPro
    • Card-Forge

    That's just what I have on this machine. If I check my GOG account, I'd have more. And I don't give money to Valve.

  • For the last 10 years I've only paid full price for one AAA game: Elden Ring. I've gotten something like 200 hours out of it. It may be the best value for a AAA game ever, in my book. (And I haven't yet played the expansion.)

    I'm happy to wait for sales on everything else, including the secondary market for Nintendo games, but after their recent fuckery in multiple arenas, I'm not keen buying anything they produce. (Not that it matters. Their stuff will sell regardless.)

  • That's basically what I've been saying ever since the switch 2 announcement, I'm glad I can just copy the Sources from this article to support my intuition. Thank you, Superjoost!

  • For the GTA delay, if it is so they can release a less bug filled finished product instead of the usual AAA strategy as of late of throwing whatever out and maybe kinda patching it later on, then good on them for doing it how it should be done. I probably won't buy it either way since I haven't cared for the tone of any of the GTA games since San Andreas personally, but for the people that will it is a good thing.

    As for the price of games in general. I'm not opposed to theoretically paying $80, or even more, for a game I deem worth that kind of money. Never have been. The issue is 99% of the time the games in question aren't worth that kind of money. As an example, I am a Hitman fan. Over the course of the varies releases since 2016 to what is now just called Hitman: World of Assassination, I have spent well over $100 for maps and content. And I don't regret it because the end result is a huge game that I have gotten untold hours of enjoyment out of over the last ~9 years.

    The AAA players have simply started to price themselves out of their own market, and smaller players have started to fill the void they left behind.

  • I've said this elsewhere before but video games are a commodity and an impulse buy. Very few people view the next video game as an essential purchase for themselves. So sure people can have them and haha about how much the cost of developing a video game has gone up till they're blue in the face but that is not going to change how the consumer will feel at the register buying the game. If the person at the register does not feel that the price is justified they're not going to pay it they're going to wait for a sale, borrow it from a friend if they can get access to physical media, or pirate it.

130 comments