Nightdive says Dark Forces has been 'difficult to change' because LucasArts created its own version of multi-threading years before it became popular
Nightdive says Dark Forces has been 'difficult to change' because LucasArts created its own version of multi-threading years before it became popular
"It is very heavily over-designed".
Is it the only Build engine game that did this? I don't remember seeing any significant performance/grapical differences back when they were new.
1ReplyIs it the only Build engine game that did this?
It's not a Build engine game: https://en.wikipedia.org/wiki/Jedi_(game_engine)
16ReplyOh, cool!
It always felt like one, or at least I remember it that way.
Outlaws was the better game, IMO.
2Reply
CPUs weren't multicore back then, this wouldn't have been to improve performance really, they'd use "green threads" to conveniently run code with waits in it, and it sounds like they had a task queue of green threads
9Reply