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  • Enderal.

    I'll edit this later when I can post from my comp (mobile now) with the full pitch as promised:

    Enderal

    Basically an indie dev crew broke skyrim down to its most basic assets, then rebuilt a completely new game using them. AND IT'S SO FUCKING GOOD. Completely new lore / game universe (has nothing at all to do with elder scrolls, tamriel, etc), new voice acting, terrain, music, you name it.

    Steers away from common story tropes to the point that there isn't really an antagonist in the traditional sense - but it uses concepts, emotions, philosophies, etc as the driving force for the main story line and some of the larger quest chains.

    This game is an absolute passion project by the devs, which is something we don't see often now-a-days.

    Note: link above is to the version that uses Skyrim SE's assets (the 2016 re-release). If you have the original version of skyrim, use this link instead. If you own a different version of Skyrim, there might be a compatible version of Enderal here: https://sureai.net/games/enderal/

    Fair warning: the children NPC voice acting is even worse than the kids in Skyrim. The TAI (toggle AI) command can shut them up without breaking them.

    Fair warning 2: they redid combat. The OP shit in Skyrim, like the sneaky archer build, will get your ass beat to a pulp in Enderal. Make a save when you get to the point where you can spend some talent points, experiment with a few styles, and go from there.

    Fair warning 3: It's built on Skyrim's assets, which means it has all of Skyrim's problems. Step on a basket full of cabbage just right; get launched into low orbit. Quest items clipping through the floor. Bounty that refuses to go away. Shit like that. Save frequently, and don't be afraid to use the command console to do things like magic in a lost item or force a broken quest to progress to the next stage.

  • Syndicate Wars.

    • The first Syndicate game is also awesome!

      • I definitely enjoyed the original Syndicate. While I like the aesthetic and the music, it isn't an incredibly deep game, but I did like the thing. I could go for playing the thing in HD, 24-bit color, maybe upscaled graphics, and at a high framerate.

        IIRC, Syndicate Wars didn't review as well. I can't recall whether I ever got around to trying it.

        For anyone who hasn't tried Syndicate, the game is a cyberpunk, squad-based isometric-view pixel-art game where one has to perform various missions to gain control of territory; might be assassinating someone, capturing someone, clearing enemies from an area, etc. Doesn't have destructable terrain, though vehicles are destructable. Late game missions tend to have so many very-durable bionically-enhanced enemy agents charging at one's squad that one has to keep the squad pretty much bunched up and using either rocket launchers or miniguns just spewing out a ton of firepower in their direction.

        In its time, Syndicate was pretty well-known, though I dunno how many people born later would be familiar with it today.

  • Definitely Star Wars: Galactic Battlegrounds, an RTS in the Star Wars universe that uses the Age of Empires 2 engine and has very similar gameplay.

    • i played the shit out of that. still have the deluxe "saga" edition complete in box.

  • Shining Force 3. Mostly cause it's marooned on the Saturn but it's so friggin good.

  • The Fatal Frame series (maybe the second one here and there) and Kunitsu-Gami. The second one surprised me since it's relatively new, but I thought it was a great surprise. I loved the hell out of that game.

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