Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support
Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support

The Nintendo 64 classic’s unofficial PC version is out now…

Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support
The Nintendo 64 classic’s unofficial PC version is out now…
Might as well link to it:
https://github.com/HarbourMasters/SpaghettiKart
You need to supply your own ROM of the correct version.
I will honestly never understand why people link shit articles instead
They might be former users of FARK, where submitting stories didn't allow duplicate links? And so you would see the top article in the aggregator frequently being blog links and some right weird 'news' websites.
Lemmy has the opposite problem, where the same link can be posted again and again even on the same instance, of course.
POV: you ported an old Nintendo game
Nintendo cease and disist in 3...2....1....
Probably not, they don't provide copyrighted files and Nintendo reeeeeaaaally doesn't want to create precedent that decomp is fair use (which it probably is) which could make emulators 100% legal.
Emulators ARE 100% legal.
It's the roms that are illegal.
Decomps are legal because they're clean room reimplementations of the original code rather than exact copies.
It's the same approach IBM PC compatible manufacturers used back in the day to create their own BIOSes.
There's no precedent. Nintendo sues, the developer doesn't have money for lawyers to defend themselves so they remove it.
That's how it's been going for a long time.
Nintendo hasn't really C&D any of the previous decomps. they can for people who upload the whole precompiled executable, but none of them that requires actually ripping the original assets yourself to create the required game.
Animal Crossing is next, as 6 days ago, the gamecube version of the game was decompiled to completion. It's a extremely big prime candidate for modding IMO.
Nope. Ship of Harkinian and 2 Ship 2 Harkinian have been around for years with no issues from Nintendo, and this port is being developed by HarbourMasters, the same people behind those ports. It's not going anywhere anytime soon.
Let me know when Diddy Kong Racing's done. GOAT.
Nice try, diddy
HEY. Diddy Kong does not deserve that slander.
This game would greatly benefit from a PC port. It barely reaches 15FPS at times on N64, it's damn near unplayable.
You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/.
It's so sad that Windows still doesn't ship with an easy-to-use hash toolkit
Indeed. I usually use 7-zip's built in tool to do it when I need to.
Powershell's Get-FileHash
does exactly this though.
certutil is built into windows and can be used in cmd.
I do agree there is no built in GUI method though.
Not just ultrawide support, but also interpolated frames for super smooth frame rate.
What is that?
In a nutshell, interpolated frames are basically just extra generated frames that go between the frames outputted by the video game itself. They're used to combat things like motion blur, and to make animations look smoother.
Man, MK64 already had a pretty high FOV as it was, and now with ultra wide support lol
How else am I supposed to see the green shells behind me?
360° monitor setup including rear view mirrors.
As someone who uses a 65" LG OLED as my primary monitor and sits 5ft away, the FoV can never be high enough in nearly every game.
You'd think it would be the opposite? High FOV when you are far away doesn't match the expected projection of the things you see on screen. 5 ft is pretty normal I would say, I sit that far from my LG 65" OLED, too. I turn down my FOV in Rocket League so it doesn't mess with my perception, even though you'd think a high FOV in that game would benefit you as you can avoid demolitions easier. (I do keep the FOV at max in Rocket League when in front of my PC though, because I'm so close to my monitor, probably 2 ft or so.)
The fact that they are adding more features and modding for these fan ports is incredible, I just hope that Nintendo doesn't come in and shut down these fan ports like they like to do with fan games/projects/etc.
like they like to do with fan games/projects/etc.
Cries while staring at the defunct AM2R project
I remember a few years ago I played and finished AM2R, such an incredible game, of course, not on the level of the official remake, but still.
I played this for 6 hours straight. Lovely port so far but there are some minor bugs. Namely in the point scoring results screen with flickering text sometimes probably z fighting. I also had the mini map get bugged position and overlap the lap times upper right a couple times.
Other thing I noticed was timing differences at higher frame rates like the steam train crossing the desert road.
OpenGL is very slow considering what it has to render. Used Vulkan but I tested OpenGL briefly and it chugged at 2160p with 120hz and frame interpolation on. AA was off.
I played it on my modded Switch, had to overclock it just to keep a stable 30fps. I hope we get a vulkan renderer in the future.
PC gamers: Look what Nintendo needs to mimic a fraction of our power.
Impressive to see that the software can distinguish between a legal and an illegal ROM file
lol sarcasm aside, it actually can't. This port is being developed by HarbourMasters, the same people behind Ship of Harkinian and 2 Ship 2 Harkinian (PC ports of OoT and Majora's Mask, for the unaware.)
Yeah, I just found the article really annoying at constantly talking about legal roms...
If they're not complete idiots, they'd license this to release all their stuff. But they're Nintendo, so...
Stuff like this almost never happens due to the legal liability. They can't ensure that the authors aren't violating some other contract, like using some library unlicensed, or violating an employer's noncompete or something.
And Nintendo has not yet sued because…?
On what grounds?
For making a port? A succulent Japanese port of a 30 year old game? Unhand me, sir!
Its Nintendo, do they need grounds?
Well I think for one, you need to supply your own rom so it doesn't contain any Nintendo stuff?
Does this differ from emulators with which you have to supply a rom? I thought they sued for that too