I don't believe this at all, but they're still gonna have to make a really, really good single player mode for me to get this game. I'm not trying to play online constantly and I'm not trying to pay a bunch of micro transactions.
I'm still pretty annoyed at how they left all of the features that make GTA what is for only online play. GTA 4 had such an awesome story and dynamic world with so many interesting characters.
GTA 5 just felt empty in comparison. I'm sure I'm in the minority, but I'm just here for story mode.
If you're in the minority I'm there with you. I just want to play offline story mode. I have exactly ZERO desire to play GTA or RDR online.
I will say, the RDR2 world was significantly more immersive than GTA V was (though there was a lot of years between them). I actually wanted to explore the world and uncover all the random shit. With GTA V yeah it was fun to drive around and blow shit up but there wasn't really engaging content outside the story.
I'll be curious what GTA VI holds, but I'm not going to pre-order or even purchase on day one. I'll wait and see how things go.
Agreed. I will say the companion activities like golf or tennis were fun in GTA V, but the basic immersion stuff of like needing to eat, sleep, take care of my horse, etc, while silly or tedious to some, really kept me engaged in RDR2. They even had a basic hunger system in San Andreas. I’m hoping for something like that. And on the topic of horses, they really need the car insurance system from multiplayer to be integrated. It’s frustrating to customize a rare vehicle and have it disappear because you decided to start a mission.
While I agree that 4 is amazing, 5 felt anything but empty. It was literally the most lived in GTA world theyve made, where every GTA before felt like walking through an old Hollywood set where you can't go into any buildings and to look behind the facade would reveal the hollowness of the world.
Make that two of us. I think maybe IV had worse graphics, but other than that it was superior to V. Especially when you include those two extra DLCs and how interestingly those stories intertwine.
Same. My wife loved doing that too, and also driving the bus around. I mostly liked to start off walking around as Trevor, wailing on the first guy to mouth off at me, and then go on a rampage through white trash country.
My uncle works at rockstar and he said that gta6 is going to cost $150 a day to play but you can earn real money by murdering people and selling drugs irl
My aunt’s brother said mostly the same thing. You’ll also get a small discount on the game for every person you recruit to play/pay daily. If the person you recruited then recruits someone else, you’ll get a shared discount. I plan to preorder early so I can finally be my own boss.
Every time I wait for someone to stop at a light and I try to open their car door to pull them out of their car and steal their car, their door is locked.
There's absolutely no evidence that this is going to be the case. All that happened is that the CEO made a dumb comment and CEOS are always making dumb comments doesn't mean anything.
I assumed he was prepared for something higher than $50-60, like maybe $80. I really can't imagine any company trying to justify $150 for a game. That price would drive more people out of the market.
I love GTA and Red Dead Redemption and I make 6 figures, and there is no way in hell I'm paying $150 for a game. But I would pay $80. I wouldn't be happy about it, but I would still pay it.
You know, I've read stories on how money was so worthless after Black Friday that workers transported their wage with a wheelbarrow. How come that nowadays, inflation just means that everything is fucking expensive, but you still get the same jack-shit paycheck?
I'm pretty convinced it's not inflation that drives up prices, it's greed.
In the past inflation was seen as a bad thing and destabilizing to an economy so governments put actual effort into making it go down. The easiest way to do that is to keep employee wages in line with inflation, but at some point someone, probably with an R next to their name, decided that that was evil socialism, and so shouldn't be done.
So now inflation goes up and the government just sits there and goes "oh nothing we can do".
In the past, governments didn't have inflation targets. The black friday event involved the government flooding the gold market, dramatically reducing the value of gold. At the time the value of a dollar was directly tied to the value of gold. In hyper-inflation events (that don't often happen in developed countries but do still happen in some countries around the world), inflation may be 50% or 100% or 200%. Sometimes way more.
These days (the last 30 or 40 years), inflation and gold have been decoupled, and instead the government has a target range of approx 1-3% inflation (depending on your exact government, but if you're in a developed country then it is probably close). This was intended as a target that would allow businesses to have some certainty and was low so they could ignore inflation in their forecasts. The original target range was 0-2% set in New Zealand, but as it spread around the world it got slightly adjusted to a 1-3% range.
The governments now try to directly control inflation by changing the cost of borrowing money. You might have recently had inflation hit as much as 9%, but this is nothing like what happened in the old days.
No one would which is why it's not happening. Even a collectors edition super deluxe version would not cost that much.
All that he's saying is that by his super unrealistic view of the market the game should retail for about $150 but I suspect that even he knows that it will never sell at that price. Even if he doesn't he isn't the one that actually picked the price the marketing team will tell him that won't work.
This is such a non-story. It's like reporting every time that a Nintendo executive says something stupid about copyright, they're always saying stupid stuff.
The CEO of Take Two said a comment about how he wished games were priced based on the hours of gameplay provided and not flat pricing.
Which then got clickbait headlines being written as outrage bait hypothesizing that in such a world GTA 6 proving 150 hours of content would be priced at $150.
Which evolved to headlines baiting even more outrage suggesting the CEO was actually thinking of pricing the game at $150.
Then people falling for the outrage bait have been writing pieces or creating memes in opposition of $150 game pricing - which literally has zero indications of being a thing.
It's total BS, and a good reflection of just how shoddy games 'journalism' is these days.
It'll probably be free to play without single player but in order to play it you need to keep buying shark cards. Basically what they've done with GTA V after release.
The leaks did have some singleplayer aspects but its pretty much guaranteed to have multiplayer with all the bs they got in gta 5. Its rockstar after all, they wouldnt pass on that.
So? If you're implying it's a fair price you severely fail to understand the overall cost of living has gone up substantially. On top of that it's not like the workers even get close to a fair share of that $150 either. Wage discrepancy from worker-ceo has also gone up substantially. Who are you really defending?
Not the right paradigm anymore. Rockstar puts games out that have cultural resonance that they can lampoon. Bully came out right at the perfect time when school bullying and pearl clutching was at an all time high. There hasn't been enough fundamental change in that regard, for better or worse, since then for Bully 2 to make much sense beyond "but gamers want it!"
Yeah I don't think Rockstar really thought this one through. GTA6 will be the most pirated game in history. They think that online will be enough to get people to spend $150? We'll see.