tbf that's a lot easier to say when you're the president of one of the richest companies in the industry. I don't disagree, but not everybody has the resources to just keep developing forever, and that's easy to forget too.
Why is the consumer just expected to roll over and take it when a game sucks instead of the responsibility being on the publisher to release updates until the game resembles what was originally advertised? Games aren't on ROM cartridges anymore, you can still improve the game after it's released.
Look, No Man's Sky set the precedent for what you're supposed to do when your game sucks at launch. And we should expect nothing less from game studios with ten times the person-power and money.
I'm not being snarky there. If there are no deadlines and unlimited feature creep, you get Star Citizen. Or rather, you never get Star Citizen except as a janky hyper-monetized pre-alpha.
Game developers seem to be very afraid to change core features or the story of the game in a major way (even if the actual work would not be too extensive) after release. But there are enough examples where games improved a lot after release.
Sure, the initial impression of the game might be ruined, but that is more a consequence for the producers that most often where responsible for the rushed release, than for the gamers or developers, of the game is fixed afterwards.
Some basic things to note, that may or may not be obvious.
Producers and shareholders are the ones still thinking gaming audience can be milked at the same rate as the past few decades.
The alternative to current model of game launch + DLCs/features added over the year is that the game is not launched at all until ready and full featured.
Gamer audience is privileged, consumerist and impatient. And most of the audience is either autistic or neurodivergent with impulsive and/or compulsive disorders, and have unstable hyperfocus and obsession issues.
Edit: "most" people are not but a significant number of people are. That was overestimated. Our generation's psychological patterns differ from the ones before that did not play these modern and/or 3D games.
Fair point, even with upgrades a la Cyberpunk 2077, the lost sales out of the gate are unlikely to be made up a year and a half later when they release the game they should have released in the first place
Game delays are okay, but let's maybe have a conversation about why valve is incapable of producing the kind of content it used to. Half-life 3 isn't "delayed", it's not happening because of internal reasons.