'There are no plans to drop support for SteamOS': The Finals devs commit to Steam Deck and Linux players despite new kernel-level anti-cheat
'There are no plans to drop support for SteamOS': The Finals devs commit to Steam Deck and Linux players despite new kernel-level anti-cheat

'There are no plans to drop support for SteamOS': The Finals devs commit to Steam Deck and Linux players despite new kernel-level anti-cheat

keep your anticheat code off my cpu and on the server where it belongs.
wtf.
why is this so fucking hard for developers to understand?
Actually, it's probably management who won't right-size budgets.
Fuck.
Nah I can't agree with this. I don't think there are many games with anti-cheats solely on the server. Even Valve has its VAC.
I agree that Kernel anti-cheats are bullshit, I don't want a rootkit on my system. But if you are already running a closed-source game, it's not a stretch to run its local anti-cheat.
And local anti-cheats make sense in and of themselves since you can't easily detect things like visual hacks from the server-side.
You misunderstand a few key things about the points I made, I think. In particular the bit about not being able to trust the client that it is running the code you think it is.
Why is it so hard to understand that code on your CPU is far more effective?
Citation needed.
Not sure how or why MY cpu is supposed to do the work a company should do to provide a decent online experience. Especially when the server, where all the clients are coordinated, is the best place to analyze the data stream for anomalies. Not to mention you just cannot ever trust the client to be running the the code it says it is on the hardware it says it is. The server is where anti-cheat has always belonged. (And tbh just sending the right data to the right clients would win half the fucking battle.)