Spawn rates??
Spawn rates??
Alright, I've gotta ask here in case Evan sees it: have the spawn rates changed recently? I ask because there's quite a few of us over on the reddit subs who think the spawn rates have increased significantly. For instance, I am not surprised at all when I cross a floor I've already cleared and I encounter an enemy on the way. I am surprised when doing the same and I suddenly encounter 3 or 4 enemies close together, and as I start to back up so I can handle them one at a time another one comes up behind me.
A lot of people have commented on this over on reddit, and my personal experience is that I'm much more frequently finding myself frustrated by encountering _yet another _ bad guy right after having just handled several. It's starting to feel a bit out of hand (and I say this as someone who's played for a couple years and has a fair amount of experience at this point).
If it's not the spawn rate, is it possible that the new-ish floor designs (which allow for rooms to connect to each other without walls between them and such) might actually be leading to higher densities of enemies in some places?
It's definitely possible that new rooms might result in some subtle changes to enemy spawn density, but there haven't been any actual changes or increases here in a while, and those room changes would have been in 3.1, not 3.2.
To be honest, every update I get a bunch of complaints relating to things that I didn't change. It is normal for the game to have some variance and the human brain is excellent at finding patterns where they don't actually exist.
Thanks for the reply, and apologies for taking so long to see it. I'm not in the habit of checking lemmy regularly yet.
The comments I'm talking have been going on since before 3.2, probably since shortly after 3.1 was released. So it makes sense that the room changes from 3.1 could be the issue.
I get that people sometimes find patterns that aren't really there, but, respectfully, those room changes and their repercussions might be worth reviewing somewhere down the line if you have a chance.
Thanks!
I should be more clear, those room changes could incidentally result in a minor change that is not user-perceivable, mostly due to how they are a bit more condensed now. The more condensed rooms would be slightly less likely to be the spawn position of a randomly spawning enemy, because they are more enclosed now, and other rooms would be slightly more likely, but we're talking low single digit percents here at most. It would have 0 impact on the frequency of enemy respawning.