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Is this a bug with Shard of Oblivion?
  • Yep, that's a change in v2.5.0.

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    [DEV] ShatteredPD v2.5.1
  • v2.5.2 is legitimate, it's just a small followup patch with a few bug fixes, and so I didn't think it was worth making posts about.

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  • Hey Dungeoneers!

    The first patch for Shattered Pixel Dungeon v2.5.0 should now be out on all platforms! v2.5.1 includes an assortment of small fixes, and some balance changes to three of the new trinkets. I expect to make more changes in future patches as well, before moving on to work on v3.0.0.

    Check out the changes screen ingame for a full list of changes.

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    Jump
    Is this a bug with Shard of Oblivion?
  • Thanks for the report, surprisingly this hasn't been mentioned to me yet. I'm just releasing v2.5.1, so it'll have to be fixed in the next patch.

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    Distant Well adventuring note
  • That's a good point, I'll consider this for a future patch, thanks!

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    [DEV] Shattered Pixel Dungeon v2.5.0!
  • Yeah unfortunately play store users largely skipped beta-5 and rc-1. Aside from lots of bugfixes and small tweaks, the two most significant gameplay changes were:

    • Salt Cube extra satiety increased to 25% per level, from 12.5%.
    • Salt Cube health regen reduction adjusted to 30/50/65/75%, from 25/50/75/100%.
    • Added a 4th trinket crafting option, which gives a random trinket
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    [DEV] Shattered Pixel Dungeon v2.5.0!
  • Give me another 15 minutes or so and they will.

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    Shattered Discord server
  • You were banned for posting racial sluts, I'm afraid there's no coming back from that one.

    I've gone ahead and removed this post as you're request was answered, you should still be able to see this reply.

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  • shatteredpixel.com Shattered Pixel Dungeon v2.5.0!

    Hey Dungeoneers, Shattered v2.5.0 has been released! v2.5.0 includes a total overhaul to the journal, some new trinkets, and tonnes of smaller tweaks and balance changes. There are also new splash arts for each of the dungeons regions, viewable during loading screens! Be sure to check the changes sc...

    Hey Dungeoneers, Shattered v2.5.0 has been released!

    v2.5.0 includes a total overhaul to the journal, some new trinkets, and tonnes of smaller tweaks and balance changes. There are also new splash arts for each of the dungeons regions, viewable during loading screens! Be sure to check the changes screen for full details.

    Read the Full Post Here

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    Hey folks, I've just sent the release candidate build for Shattered Pixel Dungeon v2.5.0 to beta! If all goes smoothly I plan to release the update in another couple of days, probably on Wednesday.

    Unfortunately, users on Google Play are still stuck on a beta from August 30th. Google Play usually takes ~1 hour to review any update I send, but Beta-5 has been stuck in review for days now. This may mean that the full release of v2.5 will be late on Google Play.

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    Some errors related to Shattered Pixel Dungeon and Google Play Games
  • From looking at my automated crash reports, I do see where this is happening and I'm afraid it is being caused by having sync data from a future version of the game. I'll get this fixed in the next update, unfortunately there isn't a way for me to retroactively fix v2.4.2

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    Some errors related to Shattered Pixel Dungeon and Google Play Games
  • Sorry to hear you've been having trouble with play games. The crashing in particular definitely shouldn't happen. Which verison of the game are you using out of curiosity? There have been a few cases of crashes caused by beta game data when attempting to revert back to a non-beta version.

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    Criticism - Journal 2.5.0
  • The main issue with the old format was how inefficient it was in terms of space. Previously the journal notes UI had room for about 10 notes on screen at once, which becomes very inadequate once the additional notes and custom notes are involved. The lack of icons also meant that it was difficult to see what notes were about at a glance, compared to now where notes are more clearly grouped by floor and have immediate visual indicators of what they're related to.

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    Zeki tablet running Android 4.4
  • Nope, it's difficult to know where things will be years in the future but atm it's only 4.4- that has any form of support deadline.

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    Zeki tablet running Android 4.4
  • That's great, I'm always happy to see Shattered still chugging along on these older devices.

    It's not going to hit for a little while yet, but unfortunately it does look like support for Android 4.3- and then 4.4 may need to go in a future update, perhaps in 2025. The TL;DR is that Google is dropping support for the Dalvik runtime (which was replaced by ART in android 5) in most of their build tools, which means that a lot of code libraries are dropping support in their latest versions.

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    [DEV] Coming Soon to Shattered: New Trinkets and Splash Art!
  • That is intended unfortunately. Showing/hiding the guide resets the scene, which includes cleaning out the items you have prepared. Is there much of a reason to swap between having the guide out and hidden?

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    [DEV] Coming Soon to Shattered: New Trinkets and Splash Art!
  • The salt cube does unfortunately reduce chalice healing.

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    [DEV] Coming Soon to Shattered: New Trinkets and Splash Art!
  • Sorry about that! Links should be fixed now.

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  • shatteredpixel.com Coming Soon to Shattered: New Trinkets and Splash Art!

    Hey everyone, after a bit longer of a wait that I initially planned, Shattered Pixel Dungeon v2.5.0 is now ready for beta! In this post I’m going to share some more of the new things coming in this update!

    Hey everyone, after a bit longer of a wait that I initially planned, Shattered Pixel Dungeon v2.5.0 is now ready for beta! In this post I’m going to share some more of the new things coming in this update!

    Read the Full Post Here

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    Runic blade- what is the game design decision behind this weapon?
  • Mainly runic is meant to be an option to access T5 scaling earlier in the game, at the cost of less base damage. While it doesn't outpace a T5 weapon, it does outpace other T4 weapons.

    It's also worth noting that runic used to have stronger scaling, but I had to scale it back as its winrate was quite strong. In its current state it's fairly well balanced, even if the effect is a bit plain.

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    [DEV] New Shattered Cursed Wand Effects!
  • Yes, existing effects are effectively half as common now.

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    [DEV] New Shattered Cursed Wand Effects!
  • It is an explosion effect at each tile. Having it attract enemies would make it a little too clearly positive I think, as you'd be basically getting a guaranteed kill on everything within 20 or so tiles of the explosion center.

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    [DEV] New Shattered Cursed Wand Effects!
  • I do expect this to be a soft nerf to wondrous resin, as you'll be less likely to get certain very beneficial effects.

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    [DEV] New Shattered Cursed Wand Effects!
  • yes, yes, and only if you activate it in a locked room

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  • Shattered Pixel Dungeon's next major update will be going to beta early this coming week.

    Here's one more new thing coming in v2.5: new cursed wand effects! I'm adding 16 new effects, ranging from simple bubbles to a rare but extreme supernova explosion! The bubbles are harmless but you really, really want to avoid the explosion.

    (Image description: A GIF showing the new supernova explosion effect. A yellow glowing orb keeps growing in size while danger indicators litter the floor. After 10 turns the orb explodes, killing the player)

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    Hey rat punchers, Shattered Pixel Dungeon v2.5.0 is getting very, very close to being ready for beta. Sorry for the delay, but there's a few additions over what I was originally planning for this update that have made it take a while.

    One of those additions is region splash arts during the game's loading screens! After teasing these all the way back in 2023 they're now ready, and will release with v2.5.0!

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    shatteredpixel.com Ten Years of Shattered Pixel Dungeon!

    On this day, 10 years ago, I released Shattered Pixel Dungeon v0.1.0. This tiny initial release was my first serious attempt at gamedev and was distributed to maybe 50 people on the Pixel Dungeon subreddit. Fast forward 10 years and Shattered is my full-time job, with roughly 5 million combined down...

    On this day, 10 years ago, I released Shattered Pixel Dungeon v0.1.0. This tiny initial release was my first serious attempt at gamedev and was distributed to maybe 50 people on the Pixel Dungeon subreddit.

    Fast forward 10 years and Shattered is my full-time job, with roughly 5 million combined downloads and roughly 150 thousand combined sales over several platforms. Even after all these years, more new people are discovering Shattered now than ever before, and the updates I make are getting bigger and better.

    Join me for a quick walk down memory lane, and for a preview of something very exciting that's yet to come...

    Read the Full Post Here

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    shatteredpixel.com Coming Soon to Shattered: A Journal Overhaul!

    Hey Adventurers, July is coming to an end and I owe you guys an update! Unfortunately, I’m going to miss my earlier estimate of a beta during July. This is mainly due to v2.5.0 becoming a much bigger update than I originally planned. I’m now anticipating v2.5.0 will be ready for beta around the seco...

    Hey Adventurers, July is coming to an end and I owe you guys an update!

    Unfortunately, I'm going to miss my earlier estimate of a beta during July. This is mainly due to v2.5.0 becoming a much bigger update than I originally planned. I'm now anticipating v2.5.0 will be ready for beta around the second full week of August. In the meantime though, let's go over some of the new stuff that's coming soon!

    Read the Full Post Here

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    Hey folks, one more small update about UI improvements before a bigger blog post next week. I'm afraid Shattered Pixel Dungeon v2.5 isn't going to be ready for beta in July, but it's very close!

    v2.5 includes a few other UI improvements in addition to all the ones I've shown off: a display for badges in the in-game journal window, a better alchemy UI layout for larger screens, and a full journal UI from the main menu (pictured here)!

    (Image Description: An image showing new Journal UI from the main menu. Badges are currently being shown (which is unchanged), but there are new tabs for catalogs, the dungeon guide, and alchemy.)

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    After getting requests for years, I am finally adding support for custom notes in Shattered Pixel Dungeon!

    You can make plain text notes, or attach them to a dungeon floor or item. These are a great way of keeping track of information between play sessions, or deduced properties of unidentified items. Custom note titles will even appear in the descriptions of their items!

    (Image Description: An image showing the various UIs for adding custon notes. A selection window for adding them is shown on the left. A cropped window is on the top-right, showing five custom notes in the adventuring notes UI. Another cropped window is in the bottom right, showing a custom note appearing in an item's description.)

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    I'm also using the new Grid UI to overhaul Shattered Pixel Dungeon's journal notes page! The automatic adventuring notes, which record keys and landmarks, are now presented in a much more compact form! I've also added a few new landmarks, such as special floor types.

    You might notice that there are a couple of other new things in this UI as well, more on that next week...

    (Image description: An image showing the new 'adventuring notes' UI in the journal on the left. Notes are organized by dungeon floor with icons the player can tap for more info. On the right two example note descriptions are shown)

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    Continuing the trend of interface improvements coming to Shattered Pixel Dungeon in the next update, I'm adding a new window when you try to upgrade items!

    Currently the only way to know how the stats of an item change with upgrading is to actually spend an upgrade scroll, but with this new interface you'll get a helpful little summary first! The window includes almost every stat in the game that scales with item level.

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    As mentioned last week, Shattered Pixel Dungeon's catalog is being expanded, but it's getting more than just new items. The catalog now also includes all of the game's enemies (plus plants and traps), and lore documents!

    In total this means the new catalog has gone from 101 things to just shy of 500! It'll also keep track of stats such as how many times you've defeated an enemy, and comes with 9 new badges.

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    Hey folks, since last week I've finished the new catalog UI, so here's a more fulsome screenshot!

    For reference, the existing catalog contains 101 items, and this new one now contains a massive 315 of them! Almost every item (and enchant/glyph) in the game is now viewable here, assuming you've found it first.

    It looks like there are still 2 more categories though, I wonder what's in them...

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    With Shattered Pixel Dungeon v2.4.2 out, I'm properly starting work on the next update, which is going to include a bunch of changes to the journal interface.

    Here's one of them, a new UI for the game's item catalog, that uses a grid instead of a long list. This makes the catalogs easier to navigate and gives me loads of room to add new things to them too...

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    steamcommunity.com Steam :: Shattered Pixel Dungeon :: v2.4.2

    Hey Dungeoneers! ..And here's the second patch for v2.4! this one focuses a little more on balance tweaks, and I expect it'll be the last patch for the update. Changes Weapon Ability Buffs [expand type=details] Overall success rates are up across the board for the Duelist and weapon abilities, but I...

    Hey Dungeoneers, sorry for being a little quiet here lately!

    I've just released Shattered Pixel Dungeon v2.4.2, which is mostly focused on followup balance tweaks, but also fixes a few bugs. Here's a link to the changelog on Steam: https://steamcommunity.com/games/1769170/announcements/detail/4185612701676471088

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    shatteredpixel.com Shattered Pixel Dungeon v2.4.0!

    Hey Dungeoneers, Shattered v2.4.0 has been released! v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility. There are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to c...

    Hey Dungeoneers, Shattered v2.4.0 has been released!

    v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility. There are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details.

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    Hey rat punchers, Shattered Pixel Dungeon v2.4.0 is going to be releasing to everyone around the middle of this coming week!

    The v2.4.0 beta now contains 11 trinkets total, with 3 recent additions: the mimic tooth, wondrous resin, and eye of newt. I think 11 is a good place to start, but there's lots of room to add more in the future as well!

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    shatteredpixel.com Coming Soon to Shattered: Trinkets!

    Hey Dungeoneers! After some disruptions back in February and March, Shattered Pixel Dungeon v2.4.0 is finally ready for beta! Read on for more details about what’s coming in this update.

    Hey Dungeoneers!

    After some disruptions back in February and March, Shattered Pixel Dungeon v2.4.0 is finally ready for beta! Read on for more details about what’s coming in this update.

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    Hey folks, the beta for Shattered Pixel Dungeon v2.4.0 should be ready to start this coming week!

    The beta will have everything I've shown off so far, including a new item category, changes to alchemy, and changes to the Duelist. There are also some levelgen additions! Entrance and exit rooms in particular are going to become more visually varied.

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