Which video game ideas do you wish existed but don't? What's your most out-there concept that doesn't fit any current genre?
Which video game ideas do you wish existed but don't? What's your most out-there concept that doesn't fit any current genre?
Which video game ideas do you wish existed but don't? What's your most out-there concept that doesn't fit any current genre?
It exists but was left for dead after the disaster that was the third entry being on kinect, but I want more sci-fi hoverboard racing games in the style of the Sonic Riders series. Especially if they manage to combine the hoverboard fuel system of game 1 with something similar to the gravity turns of game 2.
Other than that, I couldn't think of anything, besides if a rhythm game in the gameplay style of the Hatsune Miku Project Diva series had the ability to generate levels based on your favorite songs and local audio files, similar to Vib Ribbon and Audiosurf 2.
Remember that Jason Statham movie, Crank? I wish there was an action game that captures this high adrenaline rush and panic the protagonist feels. Someone who's so adept at combat and cannot stop fighting otherwise they die.
In terms of genre, it needs to be action through and through. You can unlock abilities, and I'm OK with consumables, but it needs to be linear, with no quests/skill trees.
In terms of concept, closest game I can think of is maybe Black Future '88? Which I tried, but didn't enjoy enough to keep.
open-world sandbox action RPG platforming side-scroller
I know, I know, Starbound. But like, better.
Dust: An Elysian Tail?
I just want Left 4 Dead again. Just one more!
Cooperative, small team, first person, AI director that awards team play, all that.
Any new versus puzzle games. Please bring this poor genre back from the dead.
I'd love online Catherine Colosseum with good netcode on Steam.
Tetris Effect Connected?
Puyo Puyo Champions
Puyo Puyo Champions is the only version on modern platforms that's adequately functional, but it's also a client so bare bones that I get yelled at for trying to convince anyone to play it. Thanks to Sega splitting the playerbase repeatedly with their awful mishandling of the series, I'm often just sitting in an empty queue.
When I was a teen, I had the most sublime experience in Minecraft.
It was a modpack with so much stuffed in: nuclear reactors, blood magic, piped factories, portals, decoration, cooking, pets, you name it.
It was on a highly populated public server, yet whitelisted and 'cozy' enough to kinda know the regulars. I made a little path from spawn and a 'public access' base to help other newcomers start out with free ore processors, battery chargers, mob farms, altars, cobblestone+glass, stuff like that. It turned into a little social hub and neighborhood. We'd all build these complex megastructures testing mods as they got updated.
I've been trying to replicate that experience for years, and I've never found it again, even in Minecraft. Most modded servers are either too sparse or antisocial. I've bought into tons of games and MMOs chasing it too, but they're mostly faded promises, and most 'survival techy factory' style games are single player or 'friends only'
Always wanted a Pokémon Action RPG with real time combat that lets you live the fantasy that the anime sold you as a kid. Dodging attacks and stuff like using Flamethrower to counter a Razor Leaf or whatever. Feel like it has a lot of untapped potential, especially with hotswapping Pokémon mid combat and everything.
My brief obsession with Pokémon ended years ago, but I'd be all over this. I like imagining Ash puppeteering like V in Devil May Cry 5.
Sounds like the upcoming Pokemon? https://www.cnet.com/tech/gaming/pokemon-legends-z-a-hands-on-trying-out-real-time-and-mega-evolution-fights/
I had no idea actually, it's about time!
GTA in Open World London
It was an expansion for the original GTA.
I knew some dumbass would bring that up, that was a 2D version and overhead game, but im talking about a open world rdr2 / gta 5 version of a London one.
The dragon I'm always chasing is uncontrived, cooperative, asymmetrical gameplay.
To that end I've always wanted to see a game that takes team dynamics from MMOs and applies them to a game with physics.
Look at the role of the tank in an MMO party. His job is to keep the team safe. In a practical setting that would involve physically boxing the enemies out and keeping himself in the path of harm. But MMOs don't work that way, because there are too many players to have consistent physics. So instead the tank just taunts, which is so contrived and stupid. The whole exercise is reduced to clicking icons on the screen while whatever the graphics are doing is largely irrelevant.
Don't let objects move through each other. I want to have to make a plan with my team using terrain and positioning.
It would probably work best as a top-down or isometric action RPG.
And while we're at it, MMOs always end up getting so bloated that half the class-specific content is useless. Keep it tight. Keep the differences between classes mechanically significant. Then explore new spaces without making previous content irrelevant.
Instead of having three ranged DPS classes, give them clear delineations like crowd control, AoE, and utility/puller. Since this is not an MMO that's expected to add infinite content, it should be possible to design encounters that benefit from the differences without making any one class required.
And since I'm already ranting, let's make it Robin Hood themed. All the classes are right there in the Merry Men! You've got ranged DPS (Robin), a tank (Little John), a healer (Friar Tuck), melee DPS (Will Scarlet), and a bard (Alan-a-Dale). There are so many versions of Maid Marian (including early ones where she's as skilled in combat as Robin Hood) that she could be any class.
Murderball from the Battle Angel manga. It's like robot roller derby on a crazy rollercoaster-style race track with a mechanical ball that struggles to get away from you.
That sounds fun. I am surprised they haven’t made a game of it.
I'd like more games around cooking. Not really Cooking Mama like, more like...
RPGish?
I thought for some time a One Piece cooking game could do well. You play Sanji. You make sure the ship is stocked. Maybe it has a bit of roguelite, you don't get to choose what islands you go to, but are just told. Then you can ask various crew members to pick up ingredients while out. Maybe fishing minigame on the ship or at the islands? Maybe some random encounters where various npcs come and board your ship and you have to feed them and if they're happy with the meal, bonuses or stuff? Keep each crewmate happy and they perform better during excursions!