Dying Light 2 Removes Stamina from Parkour System
Dying Light 2 Removes Stamina from Parkour System

Dying Light 2 Stay Human: Reloaded Edition - Update 1.24 — Stamina Patch (1.24) - Steam News

Still going to have narrative limitations and swimming based stamina (I assume there are some progress gates with that). But holy crap the number of times I tried to enjoy Dying Light 2 and just hated that I couldn't scale a wall or even effectively run away at night.
That seems like a big change to be making 3 and a half years after release.
I tried it when it was free, and had a hard time climbing the wall in the tutotial because full stamina was JUST enough to make it. If I was asked why I put it down after an hour, that would have been up my list.
I get stamina and sometimes think it makes the game better, but in a parkour fantasy, IDK, surely didn't make it more fun for me.
I assume a mix of testing late stage balancing for the new one and realizing that "Aiden Chase" from DL1 is not the legendary video game protagonist they thought he was and that they have to actually remind people that DL can be GOOD with a good game.
I thought DL1 protagonist was Kyle Crane? Was Aiden even in DL1? I'm a little confused by what you mean.