I designed my own ridiculously fast game streaming video codec – PyroWave – Maister's Graphics Adventures
I designed my own ridiculously fast game streaming video codec – PyroWave – Maister's Graphics Adventures
I designed my own ridiculously fast game streaming video codec – PyroWave – Maister's Graphics Adventures
As a side note, there's work on WiVRn using this which is one of the main VR streaming options on Linux: https://github.com/WiVRn/WiVRn/tree/proto/pyrowave
Does it use middle out compression?
It has to, for optimal tip-to-tip efficiency.
What if two guys already busted?