Dev says Switch 2’s physical Game Cards were too slow for Star Wars Outlaws port
Dev says Switch 2’s physical Game Cards were too slow for Star Wars Outlaws port

arstechnica.com
Dev says Switch 2’s physical Game Cards were too slow for Star Wars Outlaws port

You guys remember when Metroid Prime on GameCube streamed map data off an optical disc and there were practically no load times thanks to a few well places doors?
There are load times in Metroid Prime, they just hide it by keeping the door closed until the area on the other side is ready. Sometimes the same door will take different amounts of time to open.
Yes and with the exception of the lair of that plant boss, I don't think it was noticeable.
Hell I remember Soul Reaver doing that on PS1 CDs.
You remember how that was a console exclusive so it was optimised around the console's specs? Star Wars Outlaws wasn't done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn't it's natural performance will suffer.
Or it's just an excuse for them to use the game key cards instead of a proper cartridge.
Doom 2016 and Eternal weren't originally made for Switch either but with a bit of elbow grease and the occasional well-placed wall to limit rendering requirements and the team at Panic Button pulled it off.
We are talking about Ubisoft
Cyberpunk runs well on HDDs too, and the physical release for Switch 2 has little to no loading times impact