It does get a lot of shit and I agree Bethesda is lacking in some creativity departments... but I'd still rate it a solid 6.5-7
I put about 80 hours into it. Enjoyed some aspects, disliked others. It's just HEAVILY mid in my opinion. Worth a playthrough if you like Bethesda rpgs
Well, I kind of like Bethesda formula so I should be Bethesdas target. Played them since old Arena, through Morrowind to Fallout 3. Stopped there because Fallout 4 seemed like more of the same with less rpg and I did not have HW capable of Skyrim at the time.
Thinking about it I liked Morrowind the most. And the thing I liked the most about it was exploration and discovering the world, that is big, well done, believable and also changes in every region so there aren't two places that would look alike.
I haven't played Starfield, but I believe it's going to miss the exploration part of the formula. Sure, there will be different biomes on different planets, but that's not the same. I loved how I travelled the world and was amazed by every new scenery that emerged behind mountain ridge. Leaving swamp to get to volcanic plague storm lands. Then travel through beautiful lake district to emerge on vast grass planes... I fear Starfield will be like jumping through this with fast travel.
Hot take: Starfield isn't "dated," it's actually a much better RPG than anything they've made since Morrowind. However, because they can't rely on the world building and writing of people who have either left the company or worked for a different company they acquired the IP for, Starfield has highlighted just how bad Bethesda game design and writing truly is when done in a wholly original manner.
Daggerfall was way, way, way ahead of its time… but when Vijay, Peterson, & LeFay left Bethesda it was all downhill. Morrowind was a pale shadow of Daggerfall, and it only went downhill from there as each release stripped back progressively more and more of Elder Scroll’s ambition and personality. Who was responsible for all this anti-ambitious anti-progress? Todd Howard.
Is their game design dated? What other RPG has mechanics beyond "run up to NPC, talk to NPC, receive quest from NPC, perform quest for NPC, return to NPC and get reward"?
I 100% agree that the Creation Engine is hot garbage, but are any other RPGs with cleaner newer engines actually innovating RPG mechanics?
I've never played a Bethesda game and unfortunately Starfield isn't going to change that (at least in its current form). Based on gameplay footage and reviews I'd rather just stick with No Man's Sky. NMS seems to do the space exploration better and can already scratch that itch for me. The loading screens and fast travel are off putting enough that Starfield doesn't seem worth my time. The only feature that draws me to the game at all is the ship builder.
I m a fan of Bethesda games, they all have a taste of something different from the other games, I like starfield, it is easy and fun without too much sugar, It isn't boring and I do not crave playing it, but I enjoy doing so simply exploring peacefully following the quests and scavenging.