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Most / Least Favorite Tropes

Love them or hate them there are a lot of common tropes across the science fiction genre. What are some of your favorite and least favorite tropes?

I think it goes without saying that one of the least favorite tropes is Deux ex Machina. I couldn't quite put my finger on it at first, but after watching the German TV show "Dark" I was utterly dissatisfied with it. The entire series up until the very last episode is about this inescapable time loop and alternative universes which is pretty cool while watching it, but then you get closer and closer to the end wondering how they are going to solve this impossible problem. Then surprise they just do it instantly in the last episode.

Another trope I am not very fond of is nanotechnology where there are trillions of tiny robots that can effectively act as magic. It just feels like a lazy way to write science fiction because you really want a fantasy.

A trope I do actually like despite how overdone it is, is the idea of a precursor or forerunner. It often brings to light the absolutely massive scale of the universe which I find fun to think about.

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  • A trope that I hate is that every alien planet or moon has the same gravity as Earth. Yes, I love The Expanse.

    Bonus round: planets with one biome: ice planets, forest planets, storm planets. I left out desert planets, praise the maker.

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    • Also, every alien culture being uniform! Why does every Klingon have the same customs? Where are the equivalent of Russian Klingons and American Klingons and Chinese Klingons, etc?

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      • While Planets of Hats definitely do exist, this one is more excusable for me because I think that it would be possible for the distinctions between individuals of an alien culture to be overwhelmed for the characters by the sheer unfamiliarity of the culture as a whole. And as far as national-scale distinctions, the characters may not interact with a very diverse range of people from the planet, maybe they have one or two crew members being from there, or maybe they visit once specific site on the planet rather than traveling widely across it.

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      • I feel like you read my mind. I was just having this same thought the other day while driving. In the Star Trek universe humans are this very diverse group of people with all kinds of attributes and feelings and desires. Then you get to the Klingons or the Vulcans and somehow they are practically homogenous culturally, emotionally and in beliefs. I find that extremely unrealistic. There are different Klingon factions, but I can't even comprehend what their problems are with each other because they all believe the same things and have the same goals.

        I still love Star Trek though. I just wish alien species were more than plot devices.

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  • A trope that's bothered me more and more over the years is planetary chauvinism. So many science fiction settings make the assumption that people will only ever live on planets - and usually specifically Earthlike planets - and anything else is just something for a mining ship to visit, when it's even thought of at all.

    A somewhat related issue is the grand importance that Earth always seems to be given. I can understand it from the perspective of writing stuff for the general audience, it's super easy to make them care about whatever's going on by saying "oh no, Earth might be destroyed" but once we're a couple of centuries or millennia into being a spacefaring civilization with colonies all over the place Earth is going to be just one planet out of many. Star Trek is a particularly bad offender here since not only should there be plenty of human colonies just as big and important as Earth at this point but there are dozens of nonhuman Federation members too. The Federation didn't end when Vulcan got destroyed, it shouldn't end if Earth gets destroyed.

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  • This is maybe only tangentially related, but my most hated recent trend in genre fiction is "Your Fantasy story is actually Sci-Fi".

    Numenara/The Ninth World is probably the most popular example (and I almost give it a pass for ingenuity), but it seems to be the go-to for trashy low-budget fantasy and webcomics; and it's also really popular in fan theories (Game of Thrones and AtlA being big examples). And there's always media that sort of straddles the line between the two (the new She-Ra: Princesses of Power show being an example; fantasy themes, sci-fi setting).

    Of course, you could say the same thing about Star Wars. But I guess the difference, to me, is that Star Wars is unabashedly Sci-Fi. She-Ra tries to hide its Science Fiction behind of veneer of Princesses and pseudo-magical superpowers.

    Another trope I am not very fond of is nanotechnology where there are trillions of tiny robots that can effectively act as magic. It just feels like a lazy way to write science fiction because you really want a fantasy.

    Agreed completely.

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  • I fell in love with an book series called Expeditionary Force, the first book Columbus day hooked me. It's fun, it's interesting, and the writer does an amazing job making the technology being discuss sound realistic and not too far fetched.

    With that being said, ExFor has ruined space battles for me in Sci-Fi and made me realize a trope we all just took for granted - The Dog Fighting type of close combat you see in ship to ship battles in Sci-Fi. There just isn't any way that would ever play out that way, instead combat would happen at ultra far ranges, so far apart, that railguns could be dodged, even lasers and other high energy beam weapons could be evaded just by moving out of the way as light crawls along. Combat would be about bracketing your target with fire, and ultra fast, high g smart missiles.

    Space is so insanely large, that you'd never see dog fighting like in Star Wars.

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    • Whenever "this universe" versus "that universe" comes up I always look at one thing for space battles. Effective Range.

      Why would Mass Effect ships absolutely dick on Halo ships? Because their weapons fire ten times faster which means they can literally side step enemy rounds while landing them all. Day. Long.

      Nothing else matters when you can just casually avoid everything your enemy throws at you.

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      • My biggest peeve in this context is when the official "technical specs" for ships and other technologies have ludicrous numbers that make no sense with what we see on-screen. Star Wars is a big offender here, their ship weapons are often said to deliver shots with "kiloton" or "megaton" yields but when they actually show the shots hitting unshielded matter (such as a strafing run hitting the ground or shooting asteroids) there's just the equivalent of a few kilograms of TNT popping off. Yet people pull out those megaton numbers when "battleboarding" as if that's more relevant than what we actually see on screen.

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